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Afterburn 4.0 and Multithread ON = Crash (2008, 2009, 32/64-
#5
justpier Wrote:I am experiencing the same issue.
I have been trouble shooting for a while before I read about the multi threading and the seems to have cleared up the crashing.
The scene i have been testing with is very basic. I have one Pflow source with about 60 particles and one omni light. If you move the omni light to close to the Pflow source or add a second light. It crashes instantly on render. with error In file'.\EXPLODE.CPP Line 7355. I have tested with Vray render, shadows, scanline renders and it still crashes. I feel that this is a major flaw in 4.0. If many other people are experiencing this, then it needs to be resolved right away. No studio is going to make a deadline rendering a complex scene with one core.

The only solution I've found is to turn AB Shadow maps off and use regular ray trace shadows with atmospheric shadows checked. It works with multithreading on, but it doesn't take advantage of AB's new shadow maps. I'm also hoping that this is solved with a patch because I'm only using one core and a fraction of my RAM. I'm crossing my fingers.
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