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Fume and mental ray
#11
sitnisati Wrote:
Far Star Wrote:Never mind i got my question answered over on cg sociatiy. Basic review is that Fume FX is not working with mental ray many issues still to be worked out with it.


If there are issues with FumeFX 1.2 mr shader, please share it, so we can fix it.
At this point I've seen it working without errors.

Regards,

Kresimir

Not necessarily real world example but I did see some issues. Super simple test . Max2008 32-bit on xp32 bit, can't test on xp64/max64 until monday.

1 & 2 grids overlapping,standard shaders, simple source with procedural maps in fuel and temp. Frame 40 rendered.

Rendered Stock Scanline
Rendered Vray Stock with GI set Primary bounce to IR map only, no secondary bounce.
Rendered Mental Ray Stock with Final Gather with Autovolume Shadows (segments) and without Autovolume Shadows (simple) set.

Note: the only changes made to FumeFX were to turn off "renderable" in the FumeFXo2 object properties.

Also the MR Debug spits this out: I am guessing it is spitting these out because of the maps in the source fuel and temp slots.
Code:
MSG  0.0  error: Atmospheric "FusionWorks Renderer" is not supported.
MSG  0.0  error: Object < FumeFX01 > has invalid texture vertices and may not render correctly.
MSG  0.0  error: Object < FumeFX02 > has invalid texture vertices and may not render correctly.
blower of smoke ..ooOO
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