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Afterburn on render farm
#9
Kreso:
If they can't render when hidden that's fine.

My issue is that if you hide the particle system AB renders locally but not through network.
I believe I posted it here previously - I remember loosing a whole lot of time debugging the scene and my network servers just because AB didn't render the same through network as locally.

So my request is to make sure AB DOESN'T render locally if particles are hidden, ok?
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