10-17-2005, 08:16 AM
Hi Kresimir,
thanks for your help.
I use dreamscape version 2.5.
the video tutorials don´t help me, i have done it like in the video but no result.
When i uncheck the use dynamics option, i can animate my submarine and there are wakes ,but no foam!!!
When i check the use dynamics option, the problem is that the submarine is sinking down, i try to reduce the mass but there is only a little effect.
I try to animate a simple box in a new scene, it is working good that the box is floating, but it is difficult to animate like in the example where the boat is turning.
When i use the same parameters from the box to the submarine, the submarine doesn´t float.
I read that the object must be close and solid. Perhaps that´s the problem.
But i don´t know how to check and solve this problem.
on the referende guide, there is an explication, but i don´t understand it well, i try it , but no success.
"NOTE: Objects for which you want to initially have velocity and rotation will need to have one key set before the Start Frame and a second key set at the Start Frame. So if you want to have an object animated from frames 1 to 10 via keyframes, you'd set the Start Simulation spinner value to frame 10. That way, the Dynamics daemon has two keyframes to interpolate the object's motion prior to applying the physics engine to it directly."
I hope you can help me.
Greets
Eva
thanks for your help.
I use dreamscape version 2.5.
the video tutorials don´t help me, i have done it like in the video but no result.
When i uncheck the use dynamics option, i can animate my submarine and there are wakes ,but no foam!!!
When i check the use dynamics option, the problem is that the submarine is sinking down, i try to reduce the mass but there is only a little effect.
I try to animate a simple box in a new scene, it is working good that the box is floating, but it is difficult to animate like in the example where the boat is turning.
When i use the same parameters from the box to the submarine, the submarine doesn´t float.
I read that the object must be close and solid. Perhaps that´s the problem.
But i don´t know how to check and solve this problem.
on the referende guide, there is an explication, but i don´t understand it well, i try it , but no success.
"NOTE: Objects for which you want to initially have velocity and rotation will need to have one key set before the Start Frame and a second key set at the Start Frame. So if you want to have an object animated from frames 1 to 10 via keyframes, you'd set the Start Simulation spinner value to frame 10. That way, the Dynamics daemon has two keyframes to interpolate the object's motion prior to applying the physics engine to it directly."
I hope you can help me.
Greets
Eva
