08-04-2009, 02:09 PM
We're still looking into this issue.
Problem is that mental ray filter maps differently than 3ds max.
As a solution, you can use Smoke procedural map instead of Noise, which
renders in mental ray similar as in a Scanline.
Regards,
Kresimir Tkalcec
Problem is that mental ray filter maps differently than 3ds max.
As a solution, you can use Smoke procedural map instead of Noise, which
renders in mental ray similar as in a Scanline.
Regards,
Kresimir Tkalcec

