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Afterburn for Clouds -scene scale makes all white
#2
Hmm, I never experienced exacly what you're describing but from my experience it's a very bad idea to use AB in real world scale - for clouds at least.
As soon as you get your particle size in hundreds of meters, you have to set the density to very very very low value to make the clouds look not like a solid object. Unfortunately the lowest value you can enter in UI is 0.001.

Once again a need for a "micro" switch next to density value Smile))

My advice is to scale down your entire scene, to about 1000m by 1000m (maybe lower) - AB will work much easier this way.
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