10-30-2009, 09:37 AM
>I think that we'll add sim log feature as it could be used to track network sims.
Thanks Kresmir, that would be great. An additional info that can be useful in the log would probably be the name of the machine that did the sim.
More suggestions/wish list:
Particle Src
- Option to use the Particle Shape data, instead of a sphere.
- Option to use the map/material data from the particles.
- Roughly, I would like to have the same controls as the Simple Source, but on a per particle basis.
Sim Preview Window
- A way to set the viewport used by the preview window.
- Sometimes during a net sim, If I was to check the sim progress (via Remote Desktop) and press the preview button, I would want to change the viewport that it's using to generate the preview.
Sim Preview
- Anyway to get the sim preview to show up in the viewport? (Similar to houdini? I was quite surprised to also see that it was also interacting with the lights in real time!)
Maxscript:
- stopPressed() and canceledPressed()
- Maxscript file assignment via script. Currently, I can't seem to find a way to assign a script for fume to use.
- Maybe add a script file list. Each script can have its own callback functions, each file executed sequentially.
Sim Range & Playback Range
- An option to sync these two together.
- Start Frame = Play From =? Start Frame
- End Frame = Play To
- Maybe incorporate lock buttons for the parameters to signify synchronization.
Unyielding Cache
- Say for example I simulate a velocity into a cache, I would want to use this cache to affect a new simulation.
Custom Path for FumeFX Presets
- I think I saw this posted before, the option to set the presets to a network folder would be very handy indeed.
Thanks Kresmir, that would be great. An additional info that can be useful in the log would probably be the name of the machine that did the sim.
More suggestions/wish list:
Particle Src
- Option to use the Particle Shape data, instead of a sphere.
- Option to use the map/material data from the particles.
- Roughly, I would like to have the same controls as the Simple Source, but on a per particle basis.
Sim Preview Window
- A way to set the viewport used by the preview window.
- Sometimes during a net sim, If I was to check the sim progress (via Remote Desktop) and press the preview button, I would want to change the viewport that it's using to generate the preview.
Sim Preview
- Anyway to get the sim preview to show up in the viewport? (Similar to houdini? I was quite surprised to also see that it was also interacting with the lights in real time!)
Maxscript:
- stopPressed() and canceledPressed()
- Maxscript file assignment via script. Currently, I can't seem to find a way to assign a script for fume to use.
- Maybe add a script file list. Each script can have its own callback functions, each file executed sequentially.
Sim Range & Playback Range
- An option to sync these two together.
- Start Frame = Play From =? Start Frame
- End Frame = Play To
- Maybe incorporate lock buttons for the parameters to signify synchronization.
Unyielding Cache
- Say for example I simulate a velocity into a cache, I would want to use this cache to affect a new simulation.
Custom Path for FumeFX Presets
- I think I saw this posted before, the option to set the presets to a network folder would be very handy indeed.
Jeff Lim

