05-01-2011, 01:40 AM
you might want to push the mesh in a bit so its always below the rendered displacement, that way it will look like its emitting from the mesh and never from above the mesh.
Jordan Walsh
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!

