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Largest possible grid size / Possible cause for FFX to crash
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Hi, this is a rather general question, how to determine the maximum possible grid size for a workstation can handle? is it suffice just to read the memory requirement shown in the UI?

I ask because I have a few crash in the middle of a rather high rez sim (~800) and I am not sure what the cause is. The simulation itself is very simple, just an object emitting fuel/smoke and let FFX do the rest. No sudden change of object speed whatsoever.

Any suggestion would be appreciated.
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