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[Bug] Hidden Point Caches dont deflect
#8
sitnisati Wrote:Well, one reason is that this way, you can quickly remove lots of objects from simulation easily. The other one is - if something is hidden it kind'a does not exsits in the scene.

Kresimir

The object is still there and deflects in the simulation, it just acts as if the point cache is turned off.
Also objects that are key framed and hidden deflect perfectly so there is some inconsistencies there.
Jordan Walsh
VFX Technical Director

Showreel 2012
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