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Crash when retiming/optimizing cache
#2
I have had feedback from others that have tested the scene and they get the same crash.
The post/retime sim. crashes at frame 41 everytime.

It seems to crash when using retime and the wavelet cache file gets to be about 100 mb. If I turn off retime, everything works fine.
A user at Autodesk's Area suggested it might it have to do with trying to interpolate between files that large...?

But surely I should be able to use retime with files much larger than 100mb?
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