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Render Warps and Velocity Channel
#2
Hello,

Thanks for the bug report.
At this point Fusionwork.Velocity bug can be fixed if you open the FumeFX rollout and click on the "Enable Display" and also click on the "+" button that will always display. You will also need to enable Velocities display in the viewport, but you can set a high threshold so they actually won't show up.
If you render like this, it should be fine.

Regards,
Kresimir Tkalcec
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