07-31-2014, 01:54 PM
dagoose Wrote:Hi rconover,Indeed those are factors for us too (and most production scenes-I would think).
I discovered something similar with open boundaries and the container not sitting in 0,0,0.
The sim explodes in the first frame and fumeFX fails to allocate the neccesary memory ... which is probably super hugh due to the open bounds and thats it ... maya freezes.
When you close your bounds .. sim the first frame .. open it up again ... then the sim runs as expected.
Greets
Rico
I am glad it looks like its fixed. Yeah!

