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illumination map problem
#5
Thanks a lot for your help.

Unfortunatelly settings are same as mine, and my problem occurs in your file as well.

I simulated first frame, lovely small cloud, rendered it, cache file for frame 0 was saved. All cache files (fxd and fim are in the same folder with same name test_0000).

Now I moved to frame 1, and again illumination map was calculated and saved (same file size as frame 0). Frames 0 and 1 now renders quickly without recalculting, but frame 2 again calculates illumination map.

I work on on max 2013 and 2014 with latest updates and service packs, on both is the same. Win7 SP1. FumeFX 3.5.4
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