02-06-2015, 08:35 AM
You're welcome.
I think this would blend properly in FumeFX/mental ray for Maya as mr implementation is different there. We'll look into this for 3ds max to see if there is a solution.
Regards,
Kresimir Tkalcec
I think this would blend properly in FumeFX/mental ray for Maya as mr implementation is different there. We'll look into this for 3ds max to see if there is a solution.
Regards,
Kresimir Tkalcec

