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Prefered mesh for collisions
#1
Hi,
say I have a wall in a room shaped like letter E (from top viewport).
Is it better to draw it with a spline and extrude (or any other way of modelling it as a single mesh) or build it from 4 separate box primitives (I'm guessing they should be largely overlapping).
Which of these ways will be optimal for calculating Fume collisions against - is the algorithm optimized for boxes and spheres like some physics engines or is it irrelevant?

Also in this situation, how many polygons should the mesh have - do we do it hires so that each polygon is in the ballpark of a single voxel of the FFX domain, or is it better to leave it fairly low res with a single box-wall consisting of let's say 24 polys?

Asking here because there are a lot of theories about it online and I figured who knows the FFX innerworkings better than the developers, right? Wink
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