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Fume4 open vdb to houdini insane ammount of jitter
#3
Unfortunately the Houdini offsets thing still happens in 4.0.1.
After importing the openVDB sequence there are strange offsets that happen (it's as if the VDB grid optimization if messing with how Fume builds the voxels).

You don't get those offsets if you use V-Ray's volume grid object to load the VDBs.

I can send an example of the issue if you need one.
This is very important for our pipeline, so your response will be appreciated.
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