01-18-2016, 11:42 AM
Hello,
That is not possible as each shader calculates transparency which goes form 1 to 0. Alpha is just an inverse of final transparency.
Regards,
Kresimir Tkalcec
That is not possible as each shader calculates transparency which goes form 1 to 0. Alpha is just an inverse of final transparency.
Regards,
Kresimir Tkalcec

