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Fluid Mapping Channel Render Pass ?
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Hi,

I'm wondering if there's a way to get the fluid mapping data out of fumefx and into something I can use in Nuke. Maybe some sort of UV pass. I would like to do some post work on my sims in Nuke based on the textures.


Attached is a quick test I did using Maya Fluids. I'm looking to do something similar using FumeFx.

Thanks!

NIK
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