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Anyone else having trouble getting shadows to work with Max 2017 and Mental Ray?
#6
Hello,

We've got a reply from Nvidia:
"Segmented shadow mode was re-worked in MR 3.14, and there have been some issues in the volume shaders.
It has been resolved in the meantime, but not in mental ray 3.14.1 in Max 2017."

So, at this point we're looking if there is anything inside the FumeFX-mr shader that can be done to solve this issue.

Thank you.

Regards,
Kresimir Tkalcec
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