10-07-2016, 12:36 PM
What is the right way to achieve large scale massive explosions, then? Animating time scale and abandon idea of post retiming at all? What are scenarios when retiming may not create flicker? I mean is the retimer valid only for speeding up things?
Fortunately there is a way of doing workaround with stoke and krakaroa velocity field / particles retiming. But then, goodbye multiscater and blackbody shader.
Thanks for answer.
Fortunately there is a way of doing workaround with stoke and krakaroa velocity field / particles retiming. But then, goodbye multiscater and blackbody shader.

Thanks for answer.

