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Arnold Multiple Scattering Illumination
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Hey everyone,
I'm looking for a way to illuminate my smoke with my fire using the Black Body shader for Arnold in Maya 2017 similar to how it's lit in the example video from Sitni Sati's vimeo page. Is there is some way to have Arnold treat the fire as a light so that it could illuminate the smoke as well as its surroundings? If not, is there is a way to get the Multiple Scattering illumination settings from the FumeFX tab to work in an Arnold render? Thanks for any help!
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