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NSim weird issue in max 2016
#1
Hey guys.
I´m running into a weird behavior. I´m a doing a scene where i need at least 2 fume grids, so I´m using Nsim. Problem it´s a fast moving object. Am I doing something wrong? What´s the workaround? Thanks.
[Image: AF1QipMnd9D_fAPYLod7xXtDQUFFdnACRuZqwWkB-9oh]
https://www.flickr.com/photos/20905836@N...ed-public/
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