07-07-2008, 06:35 PM
With fire and smoke being rendered together, the fire seems to create artifacts on the matte shadow ground plane created by the smoke - almost as if it's trying to add light back onto the shadow. This is with max scanline renderer and using standard matte/shadow material. If I turn off the fire shader, it renders a clean cast-shadow. Is there a workaround?
Thx,
Thx,
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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Senior Technical Director
Final Light VFX
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