02-28-2009, 12:59 AM
So i have started to notice that if you create a fume and rotate it an any way from the original location that it was simmed in. The direction of the fume follow gets odd.
Aka if i simmed a simple ball on fire and rotated it 90deg to any direction and push particles through it. The particles will rise and or go in the direction that they were originally simmed at not the direction in which the grid is in world space. has anyone had or seen this issue? Also i am seeing the same issue if i use a gravity vector.
IF you need a scene to further illustrate it let me know.
mark
Aka if i simmed a simple ball on fire and rotated it 90deg to any direction and push particles through it. The particles will rise and or go in the direction that they were originally simmed at not the direction in which the grid is in world space. has anyone had or seen this issue? Also i am seeing the same issue if i use a gravity vector.
IF you need a scene to further illustrate it let me know.
mark

