10-16-2009, 02:21 PM
Hi guys, I'm trying to slow down my smoke where the red circle is on the image.
I tried playing with the temperature setting but this affect globally the smoke and my smoke doesnt rise up has much. When the smoke kinds of slow down, I'm loosing all of the nice details.
Also is there a way to control the the % of the voxel life?
thanks,
I tried playing with the temperature setting but this affect globally the smoke and my smoke doesnt rise up has much. When the smoke kinds of slow down, I'm loosing all of the nice details.
Also is there a way to control the the % of the voxel life?
thanks,
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Eric Senécal
Lead FX Artist
http://www.VisionGlobale.com
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_________________
Eric Senécal
Lead FX Artist
http://www.VisionGlobale.com
_____________________________
_________________


The trick was to move the source in the fumeFX box instead of having a static source trying to push the smoke. And after the simulation is done I animated the fumeFX box in the opposite direction to cancel the source animation. The result is a smoke that seems to be emitted from a static source but I can add variation to the motion in the smoke by varying the animation of the source. To cancel the animtaion you take the animation curve of the source (remove it from the source), reverse it and apply it to the fumeFX box.