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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 185
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 367
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 576
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 551
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 883
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 530
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 595
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 768
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,013
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 799
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| BEST WORKFLOW FOR VRAY & DREAMSCAPE ??? / SETTINGS ??? |
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Posted by: SK_VRAY - 11-09-2007, 10:17 PM - Forum: DreamScape
- Replies (4)
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Hy, i bought ds & trying to set up a scene with vray, i need to render my file distributed with vray, so
whats the best way to set up my scene ?, Is it possible to have foam & all that just for a still image & how its been done best. Also is it possible to use ds sky with vray & how ? All of my test failed & my timeline is killing me.
Is there maybe a preset or demoscene available, for a realistic looking basic ocean with little foam. because thats all im looking for, no special storm or something.
thanks for any help on this
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| Stability issues |
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Posted by: PeterH_RMD - 11-09-2007, 01:33 PM - Forum: FumeFX [max]
- Replies (8)
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Hooray, we purchased FumeFX. 
I Uninstalled the demo, then installed the full version to the same location. However, if I now try to open the scene I was working on with the demo, I get an error message of missing .DLO files, even though the files it complains about do exist. :? Aren't the demo's .dlo files compatible with the full version?
Also, if I start afresh, add a light to the scene, pick the light to FumeFX, then access the "Atmosphere & Effects" tab in the light's menu and click Add, 3DS Max crashes. :x It occasionally crashes elsewhere too, usually when the Preview window is open.
I'm running the FumeFX 32-bit version under 3DS Max R9, Windows XP, using the TurboSquid floating license.
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| Preset library available? |
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Posted by: PeterH_RMD - 11-08-2007, 02:23 PM - Forum: AfterBurn
- Replies (3)
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We purchased the online version of AfterBurn (some time back), but there doesn't seem to be that many presets available. Are there any online preset libraries or such available for it?
(I read from some online review that on the CD version, there are "numerous" presets included)
Thanks,
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| Point3.h ASSERT BUG FIX |
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Posted by: sitnisati - 11-08-2007, 10:48 AM - Forum: AfterBurn
- Replies (1)
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Hello,
This bug has been fixed for 3ds max 9 32 bit and 64 bit.
Until new installers of AfterBurn 3.2c are built and uploaded to our members area,
please send an email to mailto upport@afterworks.com to receive an update.
Thank you.
Kresimir
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| Scene Size + Dynamics Difference? |
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Posted by: joescarr - 11-08-2007, 01:19 AM - Forum: FumeFX [max]
- Replies (10)
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Shots go through matchmove dept. so the scene size is sometimes really large, sometimes really small (e.g. sometimes everything within 10,000 units of origin, sometimes 100 units).
I remember hearing from Rif and others that the dynamics could change based on the size of the fume grid in world units.
Is this still true?
I read this but am still not clear if the size of the fume grid in world units affects dynamics behavior:
viewtopic.php?f=8&t=419&p=3179&hilit=world#p3179
thanks,
Joe
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| Trial version - keep losing parameters |
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Posted by: PeterH_RMD - 11-06-2007, 01:52 PM - Forum: FumeFX [max]
- Replies (6)
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I'm trying out the FumeFX trial version in 3DS Max 9. It seems to work otherwise and looks pretty amazing, but occasionally loses / resets some parameters (fire turns white, emitter keyframes disappear, etc). So I was wondering, what are the demo's restrictions? Are the lost parameters a bug, or a cripple feature?
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| AfterBurn + opacity mapped = crash |
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Posted by: Garry Clarke - 11-05-2007, 09:17 PM - Forum: AfterBurn
- Replies (7)
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Hi,
I'm using Max 2008 32bit with the Max 9 32bit build of Afterburn.
I've noticed that Max crashes whenever I have opacity mapped objects in the scene. If I hide the objects all is fine but as soon as they are visible it crashes.
I've just noticed that several others are having the same problem.
Is there a fix or workaround, I have a deadline for Thursday and my scene has a lot of opacity mapped objects.
Kind Regards
Garry Clarke
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| Fume Grid Linked to Animated Point Helper = Unlink During Si |
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Posted by: joescarr - 11-02-2007, 08:49 PM - Forum: FumeFX [max]
- Replies (9)
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Weird... we link the fume grid to an animated point helper and when we try to sim the fume grid un-links itself.
???
The point helper is only animating position and rotation...
This also happens if we try using different position controllers on the fume gride like Position Expression or SlavePos.
Only solution so far is to link to an animated helper and use John Burnett's "Bake" script to bake keys onto the fume grid itself.
Anyone else seen this or know why this happens?
thanks
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