Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 3,803
» Latest member: DanielBaild
» Forum threads: 2,182
» Forum posts: 13,746

Full Statistics

Online Users
There are currently 135 online users.
» 0 Member(s) | 135 Guest(s)

Latest Threads
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 190
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 372
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 580
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 554
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 890
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 536
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 596
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 770
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,016
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 799

 
  ABurn 3.2a Does Not Save Animated Params?
Posted by: joescarr - 11-01-2007, 12:49 AM - Forum: AfterBurn - Replies (6)

Hi,

We animate the Density "Hi Value" for an Aburn atmospheric and do a "Save Settings to File" (i.e. save to .abn)

Then we load that .abn setting to another ABurn and the animated values are not there....

Looks like a bug...

thanks,
Joe


  FumeFX Follow Operator.
Posted by: bjohnston - 10-29-2007, 09:21 PM - Forum: FumeFX [max] - Replies (7)

Hello, I am new to Fume FX and Particle Flow. I am interested in the process to use the FumeFX follow operator in Pflow or regulare Max particles. Can one explain the proper steps in getting this to function correctly? Thanks so much. Or possibly a snapshot of a pf network with the operator in use?


  Sphere radius variation
Posted by: rimpas - 10-29-2007, 07:57 PM - Forum: AfterBurn - Replies (2)

how do you do variation of the sphere radius parameter? so some sphere are bigger than others. i cant seem to find this functionality in the afc graph control.

thanks,
Rom


  Speed By Surface
Posted by: emil_vfx - 10-29-2007, 01:00 PM - Forum: FumeFX [max] - Replies (7)

Hello everyone!

I am trying to create smoke, coming out of surface (cylinder with deleted top & bottom, defined as source), but the smoke should come out perpendicular out of the surface. Unfortunatelly it doesn't work: Smoke is being emitted also upwards and downwards... I used also a map to clamp the area for the smoke creation and the directional speed, but no big change...

Thanks!
Emil


  Cloud looping animation
Posted by: rimpas - 10-26-2007, 10:59 PM - Forum: AfterBurn - Replies (1)

has anyone done a looping animation of clouds? a non-moving AB cloud object with noise parameters animated so it looks like the static cloud is moving somewhat. if so, can you pls give advise on how to do this.

thanks,
Rom


  Float output
Posted by: jreynolds - 10-26-2007, 06:15 PM - Forum: FumeFX [max] - Replies (4)

Is there any way to get unclamped color output? I have tried both Scanline and Vray with a variety of EXR settings.

Best regards,
--Jon


  Spotty renders in Max 2008?
Posted by: phloog - 10-26-2007, 02:03 PM - Forum: FumeFX [max] - Replies (13)

When I load the Tut_04_Finished file into Max 2008, and attempt to render using the default scanline, the fire and smoke are filled with tiny black dots. This did not occur in Max 9 with the same file as I recall.

If I switch to FinalRender, the dots remain, but are far fewer in number. If I turn on anti-aliasing in FR, the dots pretty much vanish.

EDIT: Also, the position of the dots changes with multiple renders of the same frame. If I change nothing, just hit Render again, the image is different.

Am I doing something wrong here, or is there an unforeseen conflict between 2008 and FFX?

Thanks,
JT


  Future Render Elements and Presets Location
Posted by: jreynolds - 10-25-2007, 03:36 PM - Forum: FumeFX [max] - Replies (9)

Is there a list of planned FFX specific render elements?

It would be nice to have the INI in the Max root and also have the ability to set a custom path for presets.

Best regards,
--Jon


  Where are the beginner tutorials
Posted by: DR Ford - 10-22-2007, 03:53 PM - Forum: DreamScape - Replies (2)

I am a new user and need some help getting started, can someone tell me where to find beginner tutorials documents or video?


  MentalRay Support in 3ds Max 9?
Posted by: DR Ford - 10-22-2007, 03:37 PM - Forum: DreamScape - Replies (3)

I say a post regarding support for Mental Ray using Max 8 and the reply was that it would be available. Now that Max 9 has been out and Max 2008 is coming within the next month, is there support for Mental Ray and how soon can we expect it for Max 2008?