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| Latest Threads |
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 190
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 372
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 580
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 554
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 890
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 536
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 596
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 770
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,016
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 799
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| ABurn 3.2a Does Not Save Animated Params? |
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Posted by: joescarr - 11-01-2007, 12:49 AM - Forum: AfterBurn
- Replies (6)
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Hi,
We animate the Density "Hi Value" for an Aburn atmospheric and do a "Save Settings to File" (i.e. save to .abn)
Then we load that .abn setting to another ABurn and the animated values are not there....
Looks like a bug...
thanks,
Joe
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| FumeFX Follow Operator. |
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Posted by: bjohnston - 10-29-2007, 09:21 PM - Forum: FumeFX [max]
- Replies (7)
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Hello, I am new to Fume FX and Particle Flow. I am interested in the process to use the FumeFX follow operator in Pflow or regulare Max particles. Can one explain the proper steps in getting this to function correctly? Thanks so much. Or possibly a snapshot of a pf network with the operator in use?
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| Sphere radius variation |
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Posted by: rimpas - 10-29-2007, 07:57 PM - Forum: AfterBurn
- Replies (2)
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how do you do variation of the sphere radius parameter? so some sphere are bigger than others. i cant seem to find this functionality in the afc graph control.
thanks,
Rom
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| Speed By Surface |
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Posted by: emil_vfx - 10-29-2007, 01:00 PM - Forum: FumeFX [max]
- Replies (7)
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Hello everyone!
I am trying to create smoke, coming out of surface (cylinder with deleted top & bottom, defined as source), but the smoke should come out perpendicular out of the surface. Unfortunatelly it doesn't work: Smoke is being emitted also upwards and downwards... I used also a map to clamp the area for the smoke creation and the directional speed, but no big change...
Thanks!
Emil
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| Cloud looping animation |
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Posted by: rimpas - 10-26-2007, 10:59 PM - Forum: AfterBurn
- Replies (1)
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has anyone done a looping animation of clouds? a non-moving AB cloud object with noise parameters animated so it looks like the static cloud is moving somewhat. if so, can you pls give advise on how to do this.
thanks,
Rom
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| Float output |
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Posted by: jreynolds - 10-26-2007, 06:15 PM - Forum: FumeFX [max]
- Replies (4)
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Is there any way to get unclamped color output? I have tried both Scanline and Vray with a variety of EXR settings.
Best regards,
--Jon
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| Spotty renders in Max 2008? |
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Posted by: phloog - 10-26-2007, 02:03 PM - Forum: FumeFX [max]
- Replies (13)
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When I load the Tut_04_Finished file into Max 2008, and attempt to render using the default scanline, the fire and smoke are filled with tiny black dots. This did not occur in Max 9 with the same file as I recall.
If I switch to FinalRender, the dots remain, but are far fewer in number. If I turn on anti-aliasing in FR, the dots pretty much vanish.
EDIT: Also, the position of the dots changes with multiple renders of the same frame. If I change nothing, just hit Render again, the image is different.
Am I doing something wrong here, or is there an unforeseen conflict between 2008 and FFX?
Thanks,
JT
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| MentalRay Support in 3ds Max 9? |
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Posted by: DR Ford - 10-22-2007, 03:37 PM - Forum: DreamScape
- Replies (3)
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I say a post regarding support for Mental Ray using Max 8 and the reply was that it would be available. Now that Max 9 has been out and Max 2008 is coming within the next month, is there support for Mental Ray and how soon can we expect it for Max 2008?
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