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Latest Threads
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 187
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 368
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 578
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 553
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 887
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 534
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 596
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 770
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,016
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 799

 
  FumeFX 4.0.6 + Vortex
Posted by: jlelievre - 01-02-2017, 08:02 PM - Forum: FumeFX [max] - Replies (3)

I have been playing around with the vortex spacewarp and have been noticing that it doesn't behave the way it should. If I add it into my sim it adds more of a directional wind force instead of the desired vortex. I even opened an older scene file where the vortex had worked with a previous version of Fume, but noticed that it wasn't working anymore. Is this a possible known issue?


  FumeFX command line utility
Posted by: sitnisati - 12-23-2016, 01:12 PM - Forum: Announcements - Replies (2)

Hello,

We have created a simple but very useful command line utility (currently an early alpha version) that can save FumeFX caches as .fxd, .vdb or .f3d.
It is also possible to minimize grid and exclude channels during the process.
Future builds and updates will be available only from our members area.

Any comments and suggestions are welcome.

Best regards,
Kresimir Tkalcec


  "FumeFX Preferences" setting without using GUI?
Posted by: studiolinda - 12-14-2016, 03:41 AM - Forum: FumeFX [maya] - Replies (3)

how change "FumeFX Preferences" setting without using GUI?

example, when FumeFX simulation on the render farm, may want to change "Field3D Compression" from the default to gzip.
in this case, it is useful to be able to change the setting with the mel or python script.


  Afterburn re-install
Posted by: Catweasle - 12-09-2016, 06:43 PM - Forum: AfterBurn - Replies (2)

Hi,

I have had to reinstall my PC due to a dead hard disk. I have installed 3D Studio Max 2017 and FumeFX (including online authorization) with no problems. However, after installing Afterburn 3.2 I tried the online product activation. I received a message "Your product cannot be authorized online. Please use Manual authorization." Manual authorization asks for an Auth Code: which I don't seem to have. Can you tell me what this should be or where to get it please? Not sure if I would still have this given the loss of my C: drive. Thanks. Mateen


  No UI in Max 2016 with 3.5.5
Posted by: BaldEagle - 12-08-2016, 05:50 PM - Forum: FumeFX [max] - Replies (4)

In Max 2016, recently installed, after drawing the bounding box, clicking on the UI icon does not bring up the UI. FumeFX is also installed on my Max 2013, and it works fine. Some help please.


  Online Documentation
Posted by: sitnisati - 12-08-2016, 10:37 AM - Forum: Announcements - No Replies

Dear users,

We are pleased to announce that product manuals are now available online at: https://docs.afterworks.com/
Feel free to browse FumeFX for 3ds Max, FumeFX for Maya, FumeFX for Cinema4D, DreamScape and AfterBurn documentation.

Sincerely,
Sitni Sati support


  Smoke Dissipation Issue
Posted by: CineCX - 11-20-2016, 09:38 AM - Forum: FumeFX [maya] - Replies (1)

Hi,

I am working on an explosion shot which is 600 frames long. after the initial explosion smokes raises up into the air along with the fire ball. We want to keep the smoke stay longer while rising up. but no matter what I do the smoke keeps dissipating after around 250 frames.
I reduced the vorticity, reduced the smoke dissipation parameters completely to 0.
changed Advection stride to 0.05.
But I still cannot manage to stop the dissipation. Seems like there is something inherent in the solver which dissipates the smoke. I just cant figure it out.
Any help is highly appreciated.

I am attaching a render from a low res sim and this one around 250 frames after the initial explosion.
After this the smoke gets dissipated and diffused quite a bit, which we donot want.


  Vorticies scale
Posted by: NormanStansfield - 11-16-2016, 10:43 PM - Forum: FumeFX [max] - Replies (4)

Hello,
What are the units in QCG Vorticty scale? It seems it is too small for any reasonable grid size, like 0,01 mm if grid cell is 10cm, for example? Is this scene units or some ratio? And what asterisk * symbol does mean on the side of the value? Sometimes is present, sometimes is not.

Couldn't find any info on this in documentation.
Thanks,
nl


  how to i get Normalpass in NormalPass?
Posted by: hayunsu - 11-14-2016, 01:53 AM - Forum: FumeFX [maya] - Replies (4)

hi guys. i just want to Normal Render Pass

im rendered with mental-ray.

if i get some more pass. it's really nice when i composite.

plz let me know how to or if it's not support then tellme some tip .

thank you.

i attach my works.


  Mesh inconsistency velocity will be 0 ?
Posted by: AdZanetti - 11-09-2016, 02:46 PM - Forum: FumeFX [max] - Replies (3)

Hey guys,

Im using a cached Pflow (tried both with the mesher and Xmesh saver) and during the simulation i get error messages "The mesh is inconsistent and velocity will be 0 (zero)". Why is that happening? Result it seems that that Cached pflow has no influence on the Fumefx sim, no collision, nothing. ANy reason for that? I have zero doubt that velocity was cached with the paticle flow system and within the Xmesh saved cached, and it has 4 subsamples wchi is more than i use in the FumeFX sim anyway.

Any help is welcome.

Cheers,

A.