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  Simulation via command line bug
Posted by: radobe - 10-15-2015, 08:23 AM - Forum: FumeFX [maya] - Replies (5)

Hello,

i have an issue with using the FumeFX Simulation License.

Fume Simulates the master container, but not the slave container.

Furthermore i also have an issue with using the simulation license and particles as emitter. NParticles are cached and emit fine simulating via the UI but sim on Simulation License via command line does not work. Object/mesh emission works fine.

It would be great if you could look into this.

Dual XEON E5-2620
32 GB Ram
Windows 7
FumeFX 3.5.8

Thanks
Radoslaw


  Gamma Correction
Posted by: mikeguy3086 - 10-15-2015, 06:32 AM - Forum: FumeFX [max] - Replies (1)

So this just kind of popped up in my mind. I e always used Fume with a Linear workflow (gamma of 2.2). However, like many have noticed, it washes out Fume's internal color. I've always dealt with this by just fighting it through high opacity. However, it seems that Fume is set up for a non-linear workflow of 1.0, which you can see once you change to Gamma 2.2.

I guess what I'm asking is now that Max defaults to gamma 2.2, how can I force fume to look like it does with gamma 1.0?


  How to use on Render Server ?
Posted by: bernhard - 10-09-2015, 05:09 PM - Forum: FumeFX [max] - Replies (4)

If you run a simulation on one local machine, you save the voxel file on a server folder.

But if you would like to render the simulation on the render farm.... well, how does that work ?

- do you need to install FumeFX on each Server ?
- and how many licenses do you need for that ?

I was not able to find any tutorial or documentation on that.

Thank you so much for any little help !
appreciate it !


  Sim slowdown with maya fields
Posted by: petkovic - 10-08-2015, 06:16 AM - Forum: FumeFX [maya] - Replies (11)

Hi guys, i notice one strange thing so i wanna to check it out,

when i use some of the maya fields (in my case ) volAxisField, fume sim start to slow down and a lot...

could anyone confirm this, i can post an sample scene....


  Scripting, cache paths
Posted by: Bandu - 10-06-2015, 08:48 PM - Forum: FumeFX [max] - Replies (2)

$.SetPath "Y:\\_cache\\01_ffx\\retimer" #(#retimer)
false

$.SetPath "Y:\\_cache\\01_ffx\\default" #(#default)
true

$.SetPath "Y:\\_cache\\01_ffx\\retimer\\test_.fxd" #(#retimer)
false

$.SetPath "Y:\\_cache\\01_ffx\\defaulttest_.fxd" #(#default)
true

all paths except retimer are working well
I remember it was working few years back...


  Waterfall - Still Image
Posted by: hri-hri - 10-06-2015, 02:05 PM - Forum: FumeFX [maya] - Replies (1)

Hi there! I try to simulate a waterfall with FumeFX.
I tought of FumeFx because I like its light/shadow and volume accuracy compared to painting waterfall in post or using stock images, which are never going to match the perspective.
There might be a better software to simulate waterfall, but FumeFX is the one I have currently and I do not want to invest in a new software..

Unfortunately I have poor experience with Particles and Fluids. So I hope someone could give me some advice. I am aiming at very high image quality in matter of detail and realism!

Is the following workflow the right one?

1. Particle simulation
2. FumeFX
3. Rendering out with Vray only FumeFX

Some other questions:

On Particle Simulation:
1.1. Particles or nParticles?
1.2. nPrticle has default settings for water, are those good?
1.3. Dose the size matter in relation with both Particles/nParticles and FumeFX?

In my render scene I have a real size Cliff of 20m (2000 Maya units) and the waterfall should fall from the top.
1.3.1. Will I get better results if I scale down the simulation?

On FumeFX:
2.1. As I wrote, I have no experience with FumeFX. I also couldn't find no good tutorials for FumeFX/Maya. And the most of them are for smoke which goes up and I need it to fall down.

On rendering with Vray:
3.1. Can I take a single frame of the simulation, freeze it so I can eventually transform it and use it in my final render? It is for a still image..


Thank you for your help!


  no sim with sensitivity set to fire but yes with fuel
Posted by: KenTanker0us - 09-25-2015, 04:14 PM - Forum: FumeFX [max] - Replies (3)

Topic line says it all, friends.

I have a sim that works if sensitivity is set to mixed. If I set sensitivity to fire, I get nothing. If I set it to fuel, I get sim.

That sounds wrong to me. Could I be doing something wrong?

Thanks for any advice.


  AB 4.1 crashes in max 2015 while rendering (max 2013 ok!)
Posted by: bewegt - 09-15-2015, 12:29 PM - Forum: AfterBurn - Replies (23)

hi ,
in max 2015 sp3 with aburn 4.1.4 ( fume 3.55 ) max crashes all the time
while rendering.(preparing lights....=) . switching lights OFF was not
helpful. i've been trying the same rendering with a few different scene setups.
same crash while rendering.

do you have a working AB.version/workaround for 2015, since in 2013 everything is
rendering as it should.
the file setup has formerly been done in 2009.
thanks in advance.


  Artifacts
Posted by: 3DNZ15 - 09-13-2015, 04:17 AM - Forum: FumeFX [maya] - Replies (4)

I'm getting these artifacts after the default and wavelet sims:

[ATTACHMENT NOT FOUND]

Step size = 20%
Jitter = 30%

I read in another thread playing with those values would help with artifacts, but hasn't done too much.

Any ideas?


  Registering FumeFX purchased from UK Supplier
Posted by: Catweasle - 08-26-2015, 10:43 AM - Forum: FumeFX [max] - Replies (2)

Hi,

I purchased a FumeFX for Max license over the weekend from one of your UK distributors (BlueGFX). Can you tell me have I can register this purchase with you so I can receive upgrades. Thanks Mateen Smile