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FumeFX 7.5 [Maya] update
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  Duplicate Bug? Urgent!
Posted by: petkovic - 08-22-2015, 12:55 PM - Forum: FumeFX [maya] - Replies (3)

Hi guys i think i have just found a bug, or i did something wrong

so i made a container with emitter and i have duplicate it 2x with these settings:

[Image: duplicate.jpg]
then i have change the path settings for cache, emitter re-linked, etc...

and this is what i have got in view port:
[Image: view_Port.jpg]

BUT Smile when i hit render i get all 3 containers identical:
[Image: render_Bug.jpg]

what did i do wrong? Smile

thx


  Issues with render
Posted by: Dakiz - 08-20-2015, 12:03 PM - Forum: FumeFX [maya] - Replies (10)

Hey there!

I feel like my problem is very common, but I've tried every solutions I found so far and nothing worked...
So, I reformated my computer last week and reinstalled everything back. Everything is working like a charm, I reinstalled Maya 2015 and FumeFx with the last version provided on the website (I carefully didn't update Maya to SP6) and it works great. All my simulations are fine, it does what it is suppose to do. BUT, of course I have an issue, it would be too easy otherwise, right?
Basically, when it comes to rendering, none of the simulation appears. No alpha, just pure and beautiful black. (Whatever else that doesn't belong to the sim appears as it should).
I checked the different solutions people usually have:
-location of the files
-manual installation
-uninstalling/reinstalling Maya and Mr
-reauthorizing Fume and the shaders

I probably forgot some. It has been a few days now that I'm struggling with that issue, if you have any idea, I'll take it!

Thank you very much and have a wonderful day! Smile

Edit: Tried with Maya 2016, same result. Any idea?


  Adding Individual PFlow events to FumeFX 3.5.5
Posted by: nelpiper - 08-20-2015, 10:15 AM - Forum: FumeFX [max] - Replies (3)

Hi guys.
I'm using MAX 2014 and Fumefx 3.5.5 and I don't have AFterBurn. Is there a way to add individual PFlow events without using PFlow-AB?


  Any Luck Installing to 2016
Posted by: shawnolson - 08-12-2015, 01:48 PM - Forum: FumeFX [max] - Replies (5)

Has anyone had any luck installing Fume+(AB and other Afterworks plugins) to Max 2016? If so, can you share secrets on it? I know there is only an installer for Fume so far... but since 2016 generally allows 2015 plugins, I was hoping someone figured out how to get them to work on 2015. When I copied the Afterworks plugins over from 2015, it doesn't work correctly (there are errors).


  Batch render with enabled follow field without PRT caching
Posted by: Thomixioso - 08-07-2015, 09:44 AM - Forum: FumeFX [maya] - No Replies

If I use follow field on my particles, it is necesssary to cache particles to PRT first, before I start batch render. Would be great to do that without caching, sometimes it is faster to render krakatoa particles on one computer, than cache it and send to render farm.

thanks, Tomas


  Getting seams when doing N-sim with Mental Ray
Posted by: Mr.Blank - 08-06-2015, 09:59 AM - Forum: FumeFX [max] - Replies (11)

I am getting seams when using mental ray for rendering a N-simulation (Autvolume is checked). When I switch to Scanline no seams appear and all transitions are smooth (including Multiple Scattering)

Is there a known issue with N-Sims and Mental Ray?

Edit: I also have problems with Mental Ray only rendering one of the FumeFX grids present in the N-sim scene. If I hide the grid that renders out, the other grid is rendered. When I un-hide the grid again, only one grid renders out.
Again when I switch to Scanline all grids renders out fine...

I am using
FumeFX 3.5.5
3D max 2014 SP5
Windows 7 -64
Ram 32 GB
CPU: 20 Cores


  mixing/compositing fumefx grids
Posted by: catchyid - 08-04-2015, 08:13 PM - Forum: FumeFX [maya] - Replies (3)

hi,
I have a tornado that has a trunk + base grids. Each grid is independent, it's got its own emitters, forces, etc. The two grids are overlapping. My question: how to render these grids so they blend nicely? Notes:
-when I render both grids without setting "Use Maya Volume Sampling", I get some artifacts in the final image, however it renderers really fast (approximately 40 sec)
-when I render both grids using "Use Maya Volume Sampling" + "Auto Volume" in mental ray, I get good results but it takes 15 minutes to render one frame (so it will take a week to render 624 frames)
-if I render each grid alone and stack them in After Effects I get an a "bad" result (my experience in After Effects is limited...)

My question: Is there any way to blend/render these two grids quickly without setting "Use Maya Volume Sampling"? Is it possible to have a good composite of the two grid images in After Effects

Thanks


  FumeFX Render Problem
Posted by: graphics4me - 08-03-2015, 04:12 PM - Forum: FumeFX [maya] - Replies (1)

I am having a problem when I render a Fume Scene. It plays fine in the viewport and looks fine in the Preview Window. Though when I render it jumps in the air and the top gets cut off even though it is set to boundless. I tried creating a new scene and re-caching with no results. Any help would be apprecited.

https://www.dropbox.com/s/z2hy86d1i8hk6 ... m.jpg?dl=0

https://www.dropbox.com/s/5v8f9m286uqzz ... 2.jpg?dl=0

Thanks Josh


  maya crashing on loading fumefx scene
Posted by: catchyid - 08-03-2015, 11:16 AM - Forum: FumeFX [maya] - Replies (10)

hi,
maya = 2015 sp6 64bit
os = windows 8.1 pro 64 bit
fumefx = 3.5.8 (also tested with 3.5.7)

maya opens normally, however when i load a scene that has fumefx simulation, it crashes. I loaded the scene on two different machines with the same crash. running maya under visual studio debugger, the last functions call was:
voxelflow.dll
fumefx.mll
...

(note: could not attach the entire call stack, this web page refuses to upload it...)

the size of the file causing the crash is approximately 83 M. Let me know how to share the file with you so you can reproduce the crash, however fumefx cache folder is approximately 468 gb, so uploading this cache won't be practical...


  Maya FumeFX render farm service?
Posted by: 3DNZ15 - 07-30-2015, 10:51 PM - Forum: FumeFX [maya] - Replies (1)

Does anyone know of an online service similar to a Zync type render farm? I've only found farms that have the 3dsMax plugin available but not the Maya plugin.