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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 199
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 381
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 591
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 560
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 899
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 542
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 602
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 776
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,021
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 807
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| basic effector question |
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Posted by: ronald_a - 05-13-2015, 08:37 AM - Forum: FumeFX [maya]
- Replies (8)
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Hi, I am new to fumefx (maya) and I somehow don't get how effectors work.
I provide a simple test scene that I set up, which should work, but it doesn't. I'm pretty sure I am missing something. If you could point me in the right direction, that would be great.
short description:
geometry emitting (static) smoke and temperature for one frame. temperature buoyancy set to 0. effector running through smoke should set temperature buoyancy to 10 so the smoke rises but nothing happens once the effector runs through the smoke. What am I doing wrong.
fumefx for maya 3.5.7, maya 2015 ext1 sp6
Thanks,
Ronny
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| Normalized 2d Motion Vectors |
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Posted by: mattv - 05-08-2015, 05:34 PM - Forum: FumeFX [maya]
- Replies (6)
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Has anyone had any success in getting normalized 2d motion vectors to render out of Fume Maya? All I'm getting is a grey render of 0.5 0.5 0.5 (regular non-normalized 2d and 3d are rendering, so I think I have the rest of my settings correct)
In Max Fume it's possible to get normalized motion vectors by using the FusionWorks Renderer to make a FusionWorks Velocity pass. Unfortunately I'm limited to Maya at the moment.
I attached an image of what I'm trying to achieve (a friend made this in Max Fume.) What I'm looking to do is use motion vector data to help flow pixels between frames of an animated flip-book on a billboard sprite to make the transitions smoother.
Thanks for any help!
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| mr Bug (3.5.7)? |
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Posted by: petkovic - 05-06-2015, 09:05 PM - Forum: FumeFX [maya]
- Replies (6)
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Hi guys,
1st i'd like to congrad you on new ver, arnold shader is awesome and fast as hell 
i notice something, when i render with mr, everything is ok but when i turn on Use Maya Vol Sampl renders are black (nothing in alpha too)?
im 100% that this was working in previous ver
cheers
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| MAXScript Access to Cloud Layer Array and Localized Array |
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Posted by: shawnolson - 05-04-2015, 03:50 PM - Forum: DreamScape
- Replies (4)
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I am trying to build a MAXScript wrapper for making the atmospheric gizmos and management tools in Dreamscape that replicate cloud clusters in Vue and other features I'd like to make.
I have a couple questions and/or requests.
The easiest way for me to build this would be to have access to all of the Cloud layers as an array as well as all the localized__# objects of each layer as an array. Using show() it looks like these properties are dynamic and not stored as arrays internally. Is there a function for accessing these? If there is a private one, could you expose that to MAXScript? At the moment it looks like I'll have to iterate over all properties and check their names which is not what I really want to do but if there isn't an easy fix I'll do that.
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| Preview Bug? |
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Posted by: ignasi-hslu - 04-30-2015, 12:33 PM - Forum: FumeFX [maya]
- Replies (8)
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Hi
I'm new to FumeFX, but for now my major problem is the preview. When I make a preview video, I can clearly see the whole FumeFX jumping around. My objects don't move, but the FumeFX is doing some Handcam stuff.
Is there a parameter I have to adjust? Or is this problem due to my old Mac (running with Linux)?
I'd be thankful for every help I can get.
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| Krakatoa Sim |
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Posted by: radobe - 04-29-2015, 11:26 AM - Forum: FumeFX [maya]
- Replies (8)
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Hello,
i am having Problems with Krakatoa and Fume.
I am using Fume as a followField and would like to cache these Particles with Krakatoa.
I cant get it to work though over the Farm, locally it works. When submitting on our deadline server the followfields dont get evaluated.
Now i would like to know, does the followfield get evaluated when i start a mayabatch job? Does it need a sim or workstation license or no license at all?
Thank you
Radoslaw
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| Dreamscape 2016 version |
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Posted by: Arceye - 04-22-2015, 02:05 PM - Forum: DreamScape
- Replies (3)
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now that max 2016 is out, how long before a 2016 version of dreamscape is ready?
no rush, just looking at planning for my rollout.
Cheers
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| PFlow-ABurn Operator bugged in Max 2015? |
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Posted by: shawnolson - 04-16-2015, 05:17 AM - Forum: AfterBurn
- Replies (3)
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Has anyone noticed this problem in Max 2015 SP3 using AB: Very often you cannot drag a PFlow-Aburn operator to an event. When you do, very often the operator creates a scene node but the operator is missing from the event or from particle view; however, the operator params are sometimes available in the Parameters tool when selecting other operators in the event.
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| Who Wants to Drop Vue for Dreamscape Dev? |
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Posted by: shawnolson - 04-15-2015, 06:57 PM - Forum: DreamScape
- Replies (8)
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Just throwing this out for discussion. I'm pretty much infuriated by they way the developers of Vue have treated the customers, and I'm pretty close to giving them the finger forever for that treatment. The problem, of course, is that Vue is pretty slick.
How many users of Vue xStream/Dreamscape would be willing to walk away from E-On and put the money into DS instead? What features would it take to get Vue users to use DS instead?
For my money, the easier atmosphere editor and terrain editor are the features I need most. The procedural terrains with materials that spawn objects are also pretty cool. For the most part, the other features in Vue are of little interest to me since they largely replicate things you can do in Max anyway.
Just for conversation for when DS users drop into the board.
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| How do I license FumeFX-Vray shader on our render farm? |
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Posted by: EncoreVFX01 - 04-10-2015, 07:53 PM - Forum: FumeFX [maya]
- Replies (2)
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Hi there,
I am looking for information on how to license 40 render nodes that have the FumeFX-Vray shader for Maya. It doesn't appear obvious on the website.
I have placed the vray_FumeFX.dll file into the Maya2014\vray\vrayplugins folder.
I have a serial number to license 40 CPUs.
What is the next step to getting this licensed? Thank you.
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