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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 200
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 384
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 593
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 562
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 901
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 544
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 603
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 777
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,024
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 809
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| Colour Error in Fume FX 3 |
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Posted by: grahamc - 06-25-2012, 09:28 AM - Forum: FumeFX & NodeWorks [max]
- Replies (2)
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Hi
I have been doing some simulations in FumeFX 3 testing the new color feature. What I have found is that if you switch on Cubic Interpolation all the colours turn black. If you switch off Cubic Interpolation and re-sim the colors all work again. a Bug ?
Thanks
Graham
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| simulations keep stoppig |
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Posted by: jbutler - 06-25-2012, 09:13 AM - Forum: FumeFX & NodeWorks [max]
- Replies (2)
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My fume fx3 sims just keep stopping for some reason.
They are not huge sims and I have enough disk space and memory.
I cannot figure this one out, and I have to use fumefx on my current job.
winxp 64 16 gig ram quadro 4000 i7 @4.2 ghz
max2012 fumefx 3.0.1
any ideas?
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| Render node question |
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Posted by: Slappy - 06-15-2012, 12:33 PM - Forum: DreamScape
- Replies (2)
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Hello,
I have a question; At my workplace we use dreamscape and afterburn for our scenes, we 've recently gotten a three node renderfarm. I've installed dreamscape and afterburn on all three. Do I have to contact you for activation for all three or is there something in dreamscape and afterburn on my workstation that will allow the activation of all three nodes?
Thanks
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| quickest way to render Depth of field |
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Posted by: AdZanetti - 06-09-2012, 08:26 PM - Forum: FumeFX & NodeWorks [max]
- Replies (1)
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Hey Guys,
can anyone please share with what would be the quickest way to render Depth of field with FumeFx? I'm not looking for a solution at post with a Zdepth pass, but DOF at render time. I have transparent smoke overlapping in the same grids sometimes and for that matter the Zdepth is absolutely useless.
Thank in advance, kinda crucial that i find a solution asap, my shots look way too flat sometimes because of that.
ANyone any experience with FinalDOF or others?
Cheers,
A.
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| After Burn MaxScript access bugs. |
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Posted by: Filip Kaczorek - 05-28-2012, 01:26 PM - Forum: AfterBurn
- Replies (1)
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Hi,
I already wrote twice to support and once to Kresimir, about parameters that cannot be set from MXS even though they seem to be able to.
Could anyone please confirm that my mails have been received?
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| Simulation Stop. Need help |
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Posted by: jackytop - 05-23-2012, 02:18 PM - Forum: FumeFX & NodeWorks [max]
- Replies (8)
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My Machine's got 36G Memory.
Fumefx simulation just stops as it gets to the frame 265 though I have enough Memory available.
I am still checking my memory and have no probem (20G more memory available yet)
Here is the log below
Quote:Frame: 264
Vmax=7.107, dtReq=0.31, steps=1, CFL'=16.24
[FFX Particle Src001] Building voxels for particles
Total of 117120 (3.5 Mb) voxels for 336 particles
Resizing: from (346,375,373) to (348,375,374)
Memory used: 2141Mb
ApplyForces done in 1.94 sec
Advect velocities done.
CG done in 32.92 sec with 199 iterations (290.242 MVOPS).
CG res e:-5.005 m:-5.005
Advect fields done.
I/O done in 1.13 sec
Saving fxd data OK.
Frame time: 01:07.11
Frame: 265
Vmax=9.230, dtReq=0.24, steps=1, CFL'=21.09
[FFX Particle Src001] Building voxels for particles
Total of 188370 (5.6 Mb) voxels for 403 particles
Resizing: from (348,375,374) to (349,376,375)
Memory used: 2158Mb
ApplyForces done in 1.95 sec
Advect velocities done.
CG done in 32.92 sec with 197 iterations (289.705 MVOPS).
CG res e:-5.003 m:-5.003
Advect fields done.
I/O done in 7.43 sec
Saving fxd data FAILED (low RAM).
Frame time: 01:12.93
Simulation terminated.
Flushing FFX Particle Src001
Flushing RAM
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| FumeFX render crashes on low res. sim |
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Posted by: Mr.Blank - 05-21-2012, 11:38 PM - Forum: FumeFX & NodeWorks [max]
- Replies (14)
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I am rendering from wavelet (100 frames) biggest file in the sim is 320096KB. 3D max crashes at frame 87 everytime. I have 12 gb ram so the filesize should not be an issue.
I 'm using mental ray.
Can anyone help?
I have reported this to you earlier without getting any sensible answer.
Mr.Blank.
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