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| Latest Threads |
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 200
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 384
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 594
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 562
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 901
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 544
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 603
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 777
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,024
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 809
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| Fume Preview Win7x64 |
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Posted by: Bandu - 11-27-2011, 05:42 PM - Forum: FumeFX & NodeWorks [max]
- Replies (6)
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what are the secret setting to get a preview of my simulated fume done in Win7x64 ???
making preview stops after few frames and is not going through the whole animation.
is there some intelligent code behind telling me, my sim is shit anyways and I don't need to see it all, or what is the point in making preview that is just few frames long..???
sorry to be sarcastic at this point but what the hell ? :R
cheers,
Bandu
Win7x64, NVidia 540M, 16Gig RAM, Fume 2.1
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| Geospecific Imagery in Dreamscape Terra |
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Posted by: mike.p.spencer - 11-10-2011, 12:56 PM - Forum: DreamScape
- Replies (6)
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Is there any way to assign geospecific imagery to the dreamscape terrain?
I have a DEM of a region, and aerial imagery of the same area, and would like to use Dreamscape to generate the terrain. However it seems that there is no means to apply UV coordinates to the Terra object without rendering as geometry. Am I missing some setting which will allow me to apply a texture with the same coverage as the DEM?
regards
Mike
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| [MAXScript]Object Source |
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Posted by: nickw - 10-31-2011, 12:50 PM - Forum: FumeFX & NodeWorks [max]
- Replies (3)
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Hi,
I try to add objects to an Object Source using MAXScript, but it returns an error
Code: src = $'FFX Object Src001'
src.object = (selection as array)
-- Runtime error: Array parameter size fixed, cannot dynamically alter: Object
Am I missgin something?
Thanks
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| FusionWorks_Rendering_Effects |
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Posted by: nickw - 10-25-2011, 09:54 AM - Forum: FumeFX & NodeWorks [max]
- Replies (7)
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Hi
How could i create a FusionWorks_Rendering_Effects with maxscript?
I tried to do
Code: addEffect (ffxEffect = FusionWorks_Rendering_Effects())
but I got this error
-- Runtime error: Not creatable: FusionWorks_Rendering_Effects
I try to add with MAXScript because since I ve delete it, I can't get it back.
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| Fume Directories |
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Posted by: IncliningPear1 - 10-22-2011, 04:56 AM - Forum: FumeFX & NodeWorks [max]
- Replies (3)
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Hey forum,
I'm at the point where I've filled up my HDD with part of a simulation (3Gb per frame) and I'm wondering if it's possible to continue the simulation in a different directory. Or if that's not possible, can i move the FXD files onto a different HDD and run the rest of the simulation from that location? Is this what the 'Initial State' sim mode is for?
Regards Joseph.
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| particle src and wavelet simulation |
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Posted by: fkkcloud - 10-20-2011, 06:29 PM - Forum: FumeFX & NodeWorks [max]
- Replies (3)
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I am emitting smoke from particle src and using wavelet add detailing.
It seems like when I run wavelet sim without particle flow turn off after the base sim with particle src turned on, it seems like it's calculating but dose not show anything on the preview window. however when I run wavelet sim with particle src turn on it's visible in the preview window but the memory goes up really high and super-slow.
Is it possible to run wavelet sim without particle src turn on if I already have base sim done with particle src turn on?
Thanks,
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