• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Godzilla flame
#1
Hi all-

I'm very new to fumefx and still trying to figure out all of it's nuances. The software I am using is Max 2009 and Vray 1.5. I need to create a flame shooting out of Godzilla's mouth and I'm not sure if how I am doing it is best. What I have done is put a super spray particle emitter in his mouth and connected it to fumefx.

[Image: Question02.jpg]

So I have a couple of questions.

1- I have been trying to get rid of some stepping I see in the flame. No matter what I do I can't mininmize that. Does anybody have any suggestions? Could that stepping be coming from my emitter???? See image below:

[Image: Question01.jpg]

2- The flame seems to be flying off in chunks when it hits an object. Could this also be coming off of the emitter? When I run the particle simulation for super spray the particles bounce off the type a bit. Is there a better way of achieving this than using a super spray emitter? See image below:

[Image: Question03.jpg]

3- Anticipating what the client may say what would be a method if I wanted to thicken up the flame? Imagine the flame is a consistent 12 inches wide throughout the blast. Almost like if the flame was a log that did not taper. What should be a good method for achieving that look?

Here are my settings:

[Image: QuestionSettings-01.jpg]

Any help/guidance would be HIGHLY appreciated.

Thank you for your time,
Andrius
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)