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[MAXScript]Object Source
#2
This is a generalized variant of what I use:


Code:
theObjectSourceObj = $FFX_Object_Src001
theObjects = selection as array
for i in 1 to theObjects.count do theObjectSourceObj.AddObject theObjects[i]

You need to use the supplied 'AddObject node' function, this can be iterative as I have shown above. There are a few other object functions as well, check out the maxscript section in the Fume help. One of Fumes greatest strengths is its useful script access. Smile
blower of smoke ..ooOO
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