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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
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» Views: 809

 
  Gas welding flame
Posted by: Alpa24 - 11-29-2008, 12:50 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hello,

I am trying to make gas welding flame.
Here i attech flv.
After 35 sec animation comes that i want.
I try with superspry but cant get propre result.
How can i get same result?

Thanx


  After Burn and Boujou max script
Posted by: doneydonydone - 11-28-2008, 02:17 PM - Forum: AfterBurn - Replies (1)

can anyone help

i have tracked some footage in boujou and transferred it over as a maxscript into max9

when i create particles and use the afterburn shader they do not render as normal - they look like translucent circles instead of the usual thick smoky particles

its defo not a matter of changing density but im a little bit stuck

any help is a great help - cheers


  Multi threaded grid computation
Posted by: Dragony - 11-22-2008, 08:56 PM - Forum: DreamScape - Replies (2)

Possible in the future? With 8 cores I still need 5 minutes to create realistic grids. Could be 8 times faster....

[x] wish


  Maxscript access to "Hold open"
Posted by: Jordan - 11-20-2008, 02:25 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Is there any? If not it would be handy Smile


  Foam/dynamics wake.
Posted by: mailman1 - 11-19-2008, 02:10 PM - Forum: DreamScape - Replies (2)

I have a question i've been wondering for a long time.

Say i have an island with steep hills going down into the water. Since the island is dead still. How would go forward in animating wake? In dynamics it needs a force to create wake. But in this case the force should come from the waves themselves. Possible?

regards

Jone


  Dreamscape and Mental Ray
Posted by: mailman1 - 11-18-2008, 11:55 AM - Forum: DreamScape - Replies (2)

We have been using it alot at the office. We are just using the sea surface mesh, with mental ray materials. Problem is, that im missing foam alot, ive found a way to do that aswell, but it is a hassle to align the UV's.

Could i put in for a wishlist that we can get a UV tool, so we can can use what textures and materials we want in the process, and still be able to lign up the foam maps to the mesh easier. Maybe there already is a way to do it fast but i cant find it. Smile

Cheers

Jone Randa


  upside down sky
Posted by: bluediablito - 11-18-2008, 06:05 AM - Forum: DreamScape - Replies (4)

hello to all
this is my first time using dreamscape i must say this is a great program when it works.
for the past few days dreamscape has worked normal on my old max. until today when i finally receive my 3dmax 2009 and re installing dreamscape, dreamscape is acting funny. when i add a sky the sky is upside down.
can any one please tell me how to fix this problem
my final deadline is near please help.


  FumeFX communicating progress to Deadline
Posted by: Jordan - 11-18-2008, 05:42 AM - Forum: FumeFX & NodeWorks [max] - Replies (4)

I am making a fumeFX submission script for deadline 3 and was wondering if there was a way to communicate the update progress of the fume sim to deadline via the DeadlineUtil.LogMessage command
I am running the net sim as a script job so i am calling $fume.simulate(), not using the $fume.BackBurnerSim property. If this matters i can change it.

Cheers!


  ADVANCED WATER AND SKY TUTORIALS???
Posted by: doneydonydone - 11-05-2008, 03:53 PM - Forum: DreamScape - Replies (5)

Hello everyone - ill just introduce myself then get down to business

Im Lee a Student of Special Effects at Bolton Uni England

Im interested in trying to recreate some of the images over at trinity3D

http://trinity3d.com/store/DreamScape-25-p-1026.html

particularly the bottom movies of water ( which look amazing ) and also the realistic clouds at the top of the page

does anyone know of some advanced tutorials??

or anyone know who made the water movies on that page??

cheers for any help


  wishlist:creating Preview during/after sim
Posted by: gakkie - 10-30-2008, 02:01 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

im thinking it would be great to have an option (like a backburner button) to create a preview automatically during/after sim.
(i feel it's quite time consuming to check the movement, when you have 10 different sims send to backburner/deadline.etc...)
will this be done by max script?
Or maybe.... im a lazy bastard :| ???

cheers!!

gakkie