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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 200
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 384
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 593
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 562
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 901
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 544
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 603
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 777
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,024
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 809
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| Simulation stoping on frame 10! |
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Posted by: galenb - 10-03-2008, 06:50 PM - Forum: FumeFX & NodeWorks [max]
- Replies (5)
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Hi Folks,
I have a little issue with FumeFX: My simulations have been stopping at 10! It seems to happen after I've been running sims for a while so it might be running out of ram. However, it always stops on frame 10 when this happens. Once it starts happening, there's no way out that I have found. Usually I can quit and restart max and restart the sim to get around it. Another weird thing is that it's never happened before. Just started happening about two days ago.
I've attached the scene file just in case. It's just a simple scene with a plane that is using a image to emit from.
Thanks!
Current Machine: Max 9-SP2, Windows XP-SP2, 2.4 GHz Quad core, 3 GB ram, Nvidia Quadro FX 570
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| Net render with XP64 and XP32 |
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Posted by: jedihopper - 10-02-2008, 12:23 PM - Forum: FumeFX & NodeWorks [max]
- Replies (5)
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If I install XP64 or Vista X64, on my workstation, can I render with backburner on the other computer witch has only XP32 bit system.
Or does FFX need to have the same windows on every computer?
No need to simulate just rendering.
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| Reading DEM Files |
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Posted by: hometime - 09-26-2008, 03:23 PM - Forum: DreamScape
- Replies (6)
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Is there a way to import DEM data into a DS Terrain Object?
If so, how?
If not, is this on a list of features requested?
Thanks!
Don
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| DS refractions with finalRender |
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Posted by: aldred2 - 09-25-2008, 07:12 AM - Forum: DreamScape
- Replies (6)
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Hi
I'm using Dreamscape 2.5d in max2009 x64 with finalRender. I have a simple sky with clouds and a plane with an fRAdvanced material applied to it. The plane is semi-transparent and refracts, but if I put the camera under the plane I'm not seeing the DS sky at all. The colour set in the Environmet Map slot only is shown. Other objects refract fine.
Does anybody know what's happening? Is it impossible to get Dreamscape refracting through an fRAdvanced material?
Thanks
Mark
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| Voxels keep entering my colliding object |
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Posted by: hummus - 09-22-2008, 11:21 AM - Forum: FumeFX & NodeWorks [max]
- Replies (3)
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Hi,
I have a big problem here I can't seem to fix.
I've created a "bed" of smoke voxels - and I'm trying to drop a brick on it - to get the nice plume of "dust" around the brick - with flowy motion.
I've managed to create an object that comes from the bottom and creates a mushroom-like puff - but when I bring an object from the top - the voxels don't go around it - BUT - inside it.
I tried flipping the normals, changing Shell to Solid, tried different speeds, different heights, still - nothing. I just can't understand it.
If I do Solid mode - seems like there's no movement on the voxels. The nicest movement is in Shell mode - but in this case - only inside my colliding object.
Any ideas?
Thanks.
Attached - sketches of the smoke behavior when the colliding object comes from the bottom and when it comes from the top.
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| Burner flame |
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Posted by: Alpa24 - 09-16-2008, 03:55 AM - Forum: FumeFX & NodeWorks [max]
- Replies (4)
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Hello,
I have made burner flame which is use in chemestry lab.
Now problem is that i have simulate all the time agin and
agin according to every body's audio.
Cant fume have such option that i have just change
stating frame and dont want to simulate agin ?
Thanking you
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| black pixels in render |
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Posted by: aldred2 - 09-09-2008, 11:11 AM - Forum: AfterBurn
- Replies (20)
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Hi
I've just upgraded to 4 and installed it on max2009 (32 and 64-bit). I'm trying to render out a file that was made in 32-bit max9+AB3.2. I've attached the result from 32 bit max2009. I'm getting black pixels where is should be a clean render. Strangely, 64-bit max2009 gives a perfect result with no black pixels.
What's going on here?
Thanks
Mark
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