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FumeFX 7.5 [Maya] update
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10-05-2026, 08:44 AM
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FumeFX 7.6 [max] update
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FumeFX 7.5.5 [max] update
Forum: Announcements
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05-06-2026, 01:45 PM
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FumeFX 7.0 GPU for Maya R...
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
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FumeFX 7.5.2 [max] update
Forum: Announcements
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02-24-2026, 05:09 PM
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FumeFX 7.5.1 [max] update
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01-29-2026, 06:54 AM
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FumeFX 7.5 GPU for 3ds ma...
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
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  FumeFx & Collision Objects
Posted by: mamali132002 - 03-30-2008, 03:42 PM - Forum: FumeFX [max] - Replies (5)

hi guys
i have one problem with fumefx Sad
i`m create a scene with one cylinder & fume fx
i want my fluid moving inside the cylinder .
i`m set the cylinder as collision .
but when i simulate fume fx my fluid moving out of cylinder. Confusedhock:
why ? (how can u fix that ? )

sorry for my bad english

thanx a lot for support 8)


  Dynamics Tutorial - manual animation
Posted by: JoJackman - 03-27-2008, 08:05 PM - Forum: DreamScape - Replies (3)

In the Dynamics tutorial, it says that an object can be manually animated through the water and create wakes when dynamics is unselected. This would be useful in a scene I am working on, but I can't get it to work. With dynamics unselected, no wake/waves are calculated; with it on, you can't manually animate.

Is manual animation without dynamics possible as the tut says? If so, any clue what I might be doing wrong?


  A Puzzling Max Plug-In Net-Render Error
Posted by: Mike Bazzell - 03-24-2008, 07:29 PM - Forum: AfterBurn - Replies (3)

I have AfterBurn and FumeFX & Max2008 installed on my Vista Computer. They are the only Max plug-ins that I have installed at this time.

If I create and save a MAX scene and don’t use any AfterBurn or FumeFX elements in that scene, and then open that that scene on a different Max2008/Vista based machine and start a net render, I get errors saying that renders couldn’t be carried out on some machines on our farm due to a “Plug-in Error”. The render works on some other of the machines on our farm even though no other machine but mine has Afterburn or FumeFX installed.

We get these errors only using scenes generated on my machine and the key is that I wasn’t using either plug-in in the scene, so why would we get these errors at all when net rendering on a different machine?

Thanks,
Mike Bazzell


  Afterburn Purchase
Posted by: Normand - 03-20-2008, 07:41 PM - Forum: AfterBurn - Replies (5)

Hello
I have Afterburn 3.2a. I have purchase the new upgrade 4.0 on the < 12-March-08 > from
your web site and I got an order number. I haven’t received the upgrade. I have been emailing you for some time now and no reply. :-( What’s going on?
Norm


  what is this dot?
Posted by: kensuke_yamamoto - 03-18-2008, 12:41 PM - Forum: AfterBurn - Replies (6)

I have ploblem

[Image: cloud000.png]
max2008 and max9
Octane shader
afterburn 4

[Image: cloud001.png]
close up of upper image

[Image: cloud002.png]
a lot of dots apparance in this image. Sad Sad Sad


  FumeFX SL on a renderfarm
Posted by: Filip Kaczorek - 03-18-2008, 10:16 AM - Forum: FumeFX [max] - Replies (7)

Ok this is what I do:
- set the simulation (when I sim it locally it renders fine through BB so all paths are ok)
- check the BB mode switch
- network rendering a single frame on a single slave
- error on that slave "FumeFx license does not exist"

Now our renderfarm:
- 8 nodes and a license server (192.168.1.9)
- DCPflics installed on license server and running
- it is probably properly setup since I managed to authorize 4 SL licenses on it from a workstation through network
- sidenote: the only licenses on license server in DCPflics are these 4 SLs - all other plugins are authorized localy on each workstation Sad
- anyway, DCPflics on the license server shows 4 SL licenses - so everything is cool here.
- on the render slave DCPFlics is installed (should it also be running?)
- slave's dcpflics.ini:

[Port]
4002
[Servers]
192.168.1.9
[Guests]
everyone


Now, I copied dcpflics.lic from a workstation to the license serwer, the license serwer's dcp tools showed licences for DS, AB and Fume.
When I run Max on the render node and choose FumeFX it gives me a dcpflics error with the ip 192.168.1.9 saying that the license has to be reauthorized - which is logical and the sytem works.
I returned dcpflics.lic files as they should be.

What else can I try?
- I think I sent the job to BB properly
- DCP on the render node and the license serwer seem to be working fine and talking to eachother

Any ideas?


  FFX and fRender
Posted by: Bandu - 03-16-2008, 04:52 PM - Forum: FumeFX [max] - Replies (5)

Hi folks,
I was testing FFX with finalRender and see the Mate Shadow has some problems to render.
Usually checking "At Object Depth" in Mate/Shadow material fix this.
download this image and look at alpha...
http://www.b3d-animations.com/ffx/wrongmatteshadow.tga

now Im going to test AB4...

cheers,
Bandu


  Turn fire on and off
Posted by: sdeyo - 03-13-2008, 06:19 PM - Forum: FumeFX [max] - Replies (3)

Hello FumeFX users, I have used fumefx a bit but am having a bit
of a problem having a fire turn on at a set frame then turn off at a
set frame. It would be nice to then have it smolder after the flame goes out.
Any tricks?


  frame interpolation
Posted by: Bandu - 03-11-2008, 09:05 PM - Forum: FumeFX [max] - Replies (5)

It would be very nice if FFX could, not simulate between frames, but just calculate the voxels density, color whatever it needs to render between two frames.


  AB 4 - first impressions and issues :)
Posted by: Filip Kaczorek - 03-10-2008, 08:55 PM - Forum: AfterBurn - Replies (10)

So I played a bit with it and, WOW. The new shadow system is really fast - congrats!!!
The new parameter placement in rollouts is very intuitive, thanks.

Object clipping is great but I managed to get one issue with it. Basicaly the AB gets clipped properly, but there is an issue with the shadows that it projects. Some of the shadows "get through" the walls. I get dark spots - see the image below:
[Image: shadowspotszr3.th.jpg]
Try changing the shader to Octane and it gets even worse. tried playing with the Bias % of the shadow and the one next to Clip geometry option too. No luck Sad
It is funny since I can't get it from the supplied scene with the tube. Mine is also simple - just a box with the top wall pushed inwards to form an open box and a PCloud inside.
Here's the scene ( Max 2008 unfortunately Sad ):
http://uploaded.to/?id=qw8ci6

Any ideas?

Last thing - Final Render compatibility:
- caustics work again Smile)
- can't get GI to work on AB
( Calculate Self GI On for particles and frImage as the engine - anything else I forgot? )

- and the BIG one: FR and the new AB shadow map - 100% times it freezes on the first bucket with AB - now that is really sad Sad

Please please make feel really silly and tell me it works fine, and I just messed something up Sad

Vista 64, Max 2008 64, FR R2, AB 4.