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FumeFX 7.1 [max] update
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  FFX 1.1 on Max 2009
Posted by: jedihopper - 04-14-2008, 10:52 AM - Forum: FumeFX [max] - Replies (9)

Just a short question. I got my MAX 2009 DVD today and was wondering if
FFX 1.1 working with MAX 2009?


  FFX, Vista and MAX2008
Posted by: Bandu - 04-13-2008, 01:58 AM - Forum: FumeFX [max] - Replies (7)

Hi,

Im having some problems installing FumeFX and Afterburn on Vista x64 machine.
We have new MAX2008 x64 installation on XP x64 with FumeFX, Afterburn and Thinking Particles.
We use my licenses for FFX and AB, from my laptop. Importing the licenses works fine for MAX2008 on my work machine, no problem!

I work with MAX9 x64 on Vista Ultimate x64 on my laptop with no problems!
NOW
I have installed MAX2008 x64 on my laptop with Vista Ultimate x64, need it for my work after work :-), MAX works fine using the company license ( transferring the license ) BUT,
MAX2008 x64 starts and works if there is no Fume nor Afterburn installed. As soon as I install one of the plugs, MAX crash on starting... I have to work with MAX2008 but got MAX9 working setup only :-(
I think, it must be something with the plug-ins directory in plugin.ini or something... like the wrong paths in plugin.ini for x64 in some plugin, I dont remember witch one :-), will check this tomorrow! but Im confused, why MAX2008 crash on vista with FFX or AB installed??
It is not an authorization problem, MAX wont even start!

THX
Bandu


  maxscript access to object speedmultiplier
Posted by: fredhopp - 04-09-2008, 09:14 PM - Forum: FumeFX [max] - Replies (6)

Is it possible to modify the value of the speedmultiplier in the object tab for the objects used in a simulation through maxscript. I need to modify values for a few dozen and it's quite painful to do eery single by hand just for test purposes.

Thanks in advance.

Fred


  maxscript access to object speedmultiplier
Posted by: fredhopp - 04-09-2008, 09:14 PM - Forum: FumeFX [max] - Replies (2)

Is it possible to modify the value of the speedmultiplier in the object tab for the objects used in a simulation. I need to modify values for a few dozen and it's quite painful to do eery single by hand just for test purposes.

Thanks in advance.

Fred


  Max 2009 compatibility?
Posted by: Filip Kaczorek - 04-08-2008, 08:23 PM - Forum: AfterBurn - Replies (6)

Hi kids,
are we compatible with Max 2009 or do all Sitni plugins need a recompile?


  Faster Rendering Time? when turning on "Cache Map to Disk"
Posted by: gakkie - 04-08-2008, 03:23 AM - Forum: FumeFX [max] - Replies (5)

er...i have a simple question...
Can you get faster Rendering time when you turn on "Cache Map to Disk" in IM section?
i will be greateful, if somebody explain its merit Big Grin


  ERROR: 12290 when using fumeFx01.setPath()
Posted by: Capitanred - 04-08-2008, 12:15 AM - Forum: FumeFX [max] - Replies (9)

$FumeFX01.SetPath ("D:/fumeTemp/test/" + ($FumeFx01.name) + ".fxd") "_.fxd"

am I doing it right? it does show the path in the ffx UI, but when i want to open it, it shows this error message.


  Xref not working
Posted by: Paul_Mowbray - 04-07-2008, 03:28 PM - Forum: FumeFX [max] - Replies (6)

Should i be able to xref a scene with a fumeFX grid in it into another scene?

Doesn't seem to work.

If i merge the xref it works so it is almost there, am i missing something?


  Viewport Display Slow... just me?
Posted by: Solitude - 04-02-2008, 08:26 PM - Forum: AfterBurn - Replies (7)

Just curious if you guys are having a similar experience wtih AB4. The viewport speed is horrendously slow (using max2008) with both circles OR spheres enabled.


  Match srike
Posted by: lxdengar - 04-01-2008, 09:38 PM - Forum: FumeFX [max] - Replies (2)

Can anyone give me some tips on getting something like this match strike? (see attachment)

I've been playing with settings but I'm not getting it to calm down after the initial chaotic reaction.