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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
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FumeFX 7.6 [max] update
Forum: Announcements
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08-05-2026, 01:10 PM
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
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FumeFX 7.0 GPU for Maya R...
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03-25-2026, 09:58 AM
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
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FumeFX 7.5.2 [max] update
Forum: Announcements
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02-24-2026, 05:09 PM
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
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FumeFX 7.5 GPU for 3ds ma...
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Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
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FumeFX 7.1 [max] update
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Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
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  Can maxscript copy post script to the fumefx script?
Posted by: fkkcloud - 05-13-2008, 07:40 AM - Forum: FumeFX [max] - Replies (8)

Hi all,
If I write a poststep script for fumefx in original maxscript window and the maxscript itself possible to copy the function and everything to maxscript in fumefx?


  Where do I get the scene files of afterwork'animation galler
Posted by: fkkcloud - 05-13-2008, 12:50 AM - Forum: DreamScape - Replies (4)

Hi all,
Where do I get the scene files of afterwork's Dreamscape
animation gallery which is done by Steve Green?
Underwater, Stormy Ocean, and Ocean Surface.
Thank you. Big Grin


  Non clamped colors in 1.1?
Posted by: lxdengar - 05-08-2008, 06:28 PM - Forum: FumeFX [max] - Replies (19)

Is there anything I need to do special in order to get non-clamped colors in 1.1?

Rendering some fire, I don't see anything above 1 when rendering exrs.


  Part. Velocity causing AB particles to rotate
Posted by: aldred2 - 05-08-2008, 09:48 AM - Forum: AfterBurn - Replies (4)

The problem is with the attached file. If you look, you can see the AB particles turning 180 degrees after birth. The regular Pflow particles don't rotate. This happens when I switch on Part. Velocity in Alignment. Switching to None fixes it, but I need the velocity for stretching.

Is there anything I can do to fix this in AB, or am I going to have to look for a different solution?
Thanks
Mark


  AB 4 and Final Render GI
Posted by: Filip Kaczorek - 05-06-2008, 08:18 AM - Forum: AfterBurn - Replies (10)

Ok, I did ask about this before but somehow the persue of the answer was always lost inbetween other questions Smile

Does GI in FR work with AB 4 or not?
Can anyone make an example scene of this?
I mean it's there in the help file but I can't make it work Sad
The last time it worked for me it was with AB 3.2a and Fr r1 sp2.
Then in Sp3 the object frproperties in FR moved and ever since I wasn't able to use it Sad


  AB 4 Octane Shader Blacking out
Posted by: jrand - 04-30-2008, 11:22 PM - Forum: AfterBurn - Replies (3)

Just playing around a little bit and oh dear.

Frames 71,120,139,346,411

Built off of the dust1 preset, (so easily reproducible)
Only changes Shadows Cast off, self shadows on, Rayleigh light scattering, keymode color with three points (light brown>darker>back to lightbrown)

One Target spot with AB shadow map default, object shadows off.

This issues doesn't occur using Raymarcher.
Scanline render
Quicktime 4.5MB

Anyone else run into this?

win xp64 SP2
dell 690 dual dual-core intel 5160 @ 3.00ghz
8 gig ram
quadrofx 4500 (forceware version 162.65)

Max2008 32-bit
Thought I should note that I also rendered it Max9 x32 and it rendered with the ominous little black dots. So either way... :?


  Odd flicker in flame
Posted by: lxdengar - 04-30-2008, 10:23 PM - Forum: FumeFX [max] - Replies (3)

I have an odd flicker in a single flame I'm doing. It seems to show up very significantly when I increase the number of steps in the simulation. Theres no other dynamics in the sim.

There no turbulence, no burn rate variation, no vorticity. Temperature and fuel are constant. No velocity dampening.

The only odd item is Heat production is very high.

At more than one step, I see a regular pulse through the sim, almost as if the expansion rate is changing. Anyone have some thoughts what's could be causing this? Does heat production have some sort of built in turbulence?


  Pflow + Fume Folllow + Net Rendering = Nothing
Posted by: Solitude - 04-30-2008, 12:45 AM - Forum: FumeFX [max] - Replies (1)

We have our own farm software... so I don't know if this is an issue with backburner or not, but I've been trying to render some particles over the network -- works fine locally, but over the network it's all blank... only happens with Fume Follow. Deadline / Krakatoa apparently also has an issue where it can't partition over the network if it's using a render license as well (read on frantic forums from Bobo). Anybody had any issues?

--Max2008-- haven't tried in max9


  error .... In file:'.\GLOW.CPP' Line:809
Posted by: aldred2 - 04-25-2008, 07:56 PM - Forum: AfterBurn - Replies (4)

Hi
I'm getting the below error as Afterburn Glow is being applied if I turn on the Dynamic Bitmap Pager in FinalRender Stage-1 R2 ....

In file:'.\GLOW.CPP' Line:809

I get an option to continue and the render seems to go ok if I click it. But I'm not able to network render as the render nodes just crash without giving the continue option. I'm using Max9, FinalRender Stage-1 R2 and AB3.2c.

Anybody else had trouble?

Thanks
Mark


  Adaptive Mesh "Infinite" = Bad Dynamics?
Posted by: joescarr - 04-24-2008, 06:00 AM - Forum: DreamScape - Replies (3)

Adaptive Mesh's "Infinite" option is awesome but has a problem where the dynamics/waves of the ocean look really bad beyond the actual sea mesh.

Is there something we can do to correct for this?

How can we get the Infinite mesh to inherit/mimic the main mesh's dynamics/waves/choppy/etc. ?

thanks!
-Joe