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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
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» Views: 578
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
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» Views: 553
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 884
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 531
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 595
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
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» Views: 768
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,013
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 799
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| vdb cache offset for arnold and redshift |
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Posted by: vuvey - 01-17-2018, 02:01 PM - Forum: FumeFX [maya]
- Replies (3)
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hello,
I've noticed a strange behavior..
I cache my sim and then retime it to vdb..
now when I want to load it to redshift or arnold volume node, it's getting offset in X and Z..
in vrayVolumeGrid there is no offset (but also a fume preset when you load the cache)..
first I thought this might be an error by redshift but it's also arnold..
is there a bug, or am I missing somthing?
thx
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| AfterFLICS.exe virus warning |
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Posted by: hughca - 12-11-2017, 10:44 PM - Forum: FumeFX [maya]
- Replies (8)
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About 2 weeks ago, without me noticing, Windows Defender (Win 10) decided that AfterFLICS.exe is malware and deleted it. It had never complained about it before and I haven't touch the install since a few months ago.
I re-downloaded the latest Fume 4.1.1 Maya2018 installer just to make sure I didn't have some weird version but no change. In fact Windows deletes the installer as soon as I download it.
I've had to add the AFLICS install directory as an exception just to be able to reinstall and run Fume.
I'm assuming this is a false positive from Defender but it would be nice to understand why.
Surely I can't be alone as this must affect anyone who hasn't disabled Defender?
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| FFX source, smoke from fire |
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Posted by: finalight - 11-26-2017, 12:11 AM - Forum: FumeFX [max]
- Replies (6)
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Have tried to do this ages ago. Thought I'd try again since I'm doing a house fire shot. Need to sim fire in a first sim box. Then use FFX source to read fire and velocity data from the first sim and birth smoke from it in second sim box. Have tried many variations, including effectors to create smoke in 2nd box where fire values are found - can't get it to work. Any thoughts or possibly a sample sample scene to show how to wire that up? Thanks a ton.
Note: and if this was broken several releases back (3.x.x, 4.x.x), could you also tell me what is the minimum version I should be using to do this in? I'm simming several different versions of fumefx on different boxes for different reasons. I've seen release notes, and I am doing 'read' not 'set' in the FFX source.
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| BackBurner scripting |
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Posted by: kjellstrode - 11-10-2017, 08:32 PM - Forum: FumeFX [maya]
- Replies (4)
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Hello,
I am attempting to create a script to setup and check attributes before a fume sim is submitted to the farm. I am getting hung up on the back burner button.
I am using
Code: ffxBurnMe "fumeFXShape1";
I usually use python but it only seems possible in MEL
It works but it turns it on and off, there is no boolean involved (0 or 1) so if I already have it on it turns it off and if I have it off it turns it on. The idea is that no matter what it turns on and stays on even if the script it used again and again.
I couldn't find anything in fumeFXcmd or fumeFX, I was only able to get info on ffxBurnMe by using echo all commands
Thanks,
-Kjell
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| Loop Fire |
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Posted by: petkovic - 11-08-2017, 07:58 PM - Forum: FumeFX [maya]
- Replies (4)
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Hi everyone,
i have a interesting question, does anyone have/has any idea how to make looped fire?
thanks
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| Dreamscape Videos |
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Posted by: shawnolson - 10-19-2017, 01:46 AM - Forum: DreamScape
- Replies (2)
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So I couldn't help but notice there have been 2 new Dreamscape videos. This is very exciting for me. I know that you've been saying there are future plans for DS. Please don't tease too much. I'm personally really excited (and starved) for news about DS development.
And BTW, I like the new site design updates. Looks really nice.
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| change cache stating frame? |
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Posted by: zacktown - 10-09-2017, 08:52 AM - Forum: FumeFX [max]
- Replies (3)
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I've tried searching this question with no luck, but I know I can find help here.
I have a cached simulation that starts at frame 1 and ends at frame 200. I import it into a new scene and it works perfectly, starting at frame zero. Now, I need to have the simulation (fire) start at frame 700 instead of zero. Is there an easy way to do this without a complete resim?
Thank you!
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| Maya 2018 |
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Posted by: NNT666 - 09-11-2017, 01:23 PM - Forum: FumeFX [maya]
- Replies (7)
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Can you please tell me, when FumeFX for Maya2018 will be available?
Sincerly
Otto-Peter Kuchinka
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