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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
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» Views: 190
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
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» Views: 372
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 580
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
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» Views: 554
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 890
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 536
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 596
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 770
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,016
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 799

 
  mental ray warning: ffxMRVol1: can't resolve light links
Posted by: skram - 05-25-2016, 05:39 PM - Forum: FumeFX [maya] - Replies (2)

I'm using fumefx 3.5.8 in maya 2015 and keep getting this warning when I render:
Warning: (Mayatomr.Scene) : ffxMRVol1: can't resolve light links, ignored
This happens even in the Tutorial 1 candle scene.
The renders look fine, just wondering what's up and how to stop the warning.


  Fluid Mapping Channel Render Pass ?
Posted by: NfrancisJ - 05-23-2016, 03:58 PM - Forum: FumeFX [max] - Replies (4)

Hi,

I'm wondering if there's a way to get the fluid mapping data out of fumefx and into something I can use in Nuke. Maybe some sort of UV pass. I would like to do some post work on my sims in Nuke based on the textures.


Attached is a quick test I did using Maya Fluids. I'm looking to do something similar using FumeFx.

Thanks!

NIK


  DS [2017] Terrain Editor Crashes Max
Posted by: shawnolson - 05-15-2016, 02:28 PM - Forum: DreamScape - Replies (6)

Testing DS on 2017 this morning. Pressing the Terrain Editor crashes Max. It's a crash that doesn't even bring up CER.

[EDIT] Also adding a DS Sun to the scene causes a crash.


  [Max 2017] FumeFX_TP.dlo Failed to initialize
Posted by: shawnolson - 05-15-2016, 06:30 AM - Forum: FumeFX [max] - Replies (2)

Installed Fume for 2017 and got the error that Afterworks\Optional\FumeFX_TP.dlo failed to initialize. Error code 126 - The specified module could not be found.

The Max plugins.ini file has this line:

AfterworksOptional=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\Optional

My guess is that this is supposed to be an option during install? Maybe I missed a checkbox to skip it? Reporting in case it wasn't user error on install.


  How to export Field3d ?
Posted by: bernhard - 05-11-2016, 01:41 AM - Forum: FumeFX [max] - Replies (7)

How to export Field3d ?


  Fume 4 and Vray Flicker with Vray lights
Posted by: a52FX - 05-05-2016, 08:19 PM - Forum: FumeFX [max] - Replies (4)

Has anyone experienced Flicker in their renders when using Vray lights?

I've done enough tests here to realize it will always flicker, wondering if there's some specific settings people use or if it's a known bug.

Thanks


  Continuous crash when using wavelet turbulence
Posted by: dre4mer - 05-05-2016, 04:54 PM - Forum: FumeFX [maya] - Replies (5)

hi there i'm trying to use wavelet turbulence. Per the basic tutorial in the help file here is what i'm doing.

maya 2015 create new fumefx container with simple emitter

goto "extra detail" drop down and set to wavelet turbulence simulate 50 frames.

Then set sim mode to wavelet and simulate again. It looks like it does about one frame then crashes. happens every time in Maya 2015 or 2016.

Auto sync paths is set to ON. Any ideas?


  Dreamscape 2017
Posted by: hometime - 05-04-2016, 09:05 AM - Forum: DreamScape - Replies (2)

Dreamscape still needs you, Kreso! Smile


  does fume fx 4 work with vray for maya 3.3?
Posted by: dre4mer - 05-02-2016, 07:48 PM - Forum: FumeFX [maya] - Replies (5)

Does fume fx 4 work with vray for maya 3.3?


  Fume4 Black-body shader
Posted by: mattv - 04-26-2016, 08:22 PM - Forum: FumeFX [maya] - Replies (3)

Hello, recently upgraded to Fume4 from 3 and I'm wondering if there are any good resources to learn how to use the blackbody shader. Currently I can see some of the blackbody shader only while simulating. When I stop simming, the fire stops being rendered and it's just smoke. It does not show up when rendering with Mental ray either. Here are a couple images of the default Fume settings with a default simple source. The only change: Fire Color Source to Black-body from Gradient/Fire.

While simulating:
[Image: GQWnzpv.jpg]

After sim/pausing sim
[Image: tIUrsg1.jpg]