| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 135 online users. » 0 Member(s) | 135 Guest(s)
|
| Latest Threads |
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 190
|
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 372
|
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 580
|
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 554
|
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 890
|
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 536
|
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 596
|
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 770
|
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,016
|
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 799
|
|
|
| mental ray warning: ffxMRVol1: can't resolve light links |
|
Posted by: skram - 05-25-2016, 05:39 PM - Forum: FumeFX [maya]
- Replies (2)
|
 |
I'm using fumefx 3.5.8 in maya 2015 and keep getting this warning when I render:
Warning: (Mayatomr.Scene) : ffxMRVol1: can't resolve light links, ignored
This happens even in the Tutorial 1 candle scene.
The renders look fine, just wondering what's up and how to stop the warning.
|
|
|
|
| Fluid Mapping Channel Render Pass ? |
|
Posted by: NfrancisJ - 05-23-2016, 03:58 PM - Forum: FumeFX [max]
- Replies (4)
|
 |
Hi,
I'm wondering if there's a way to get the fluid mapping data out of fumefx and into something I can use in Nuke. Maybe some sort of UV pass. I would like to do some post work on my sims in Nuke based on the textures.
Attached is a quick test I did using Maya Fluids. I'm looking to do something similar using FumeFx.
Thanks!
NIK
|
|
|
|
| [Max 2017] FumeFX_TP.dlo Failed to initialize |
|
Posted by: shawnolson - 05-15-2016, 06:30 AM - Forum: FumeFX [max]
- Replies (2)
|
 |
Installed Fume for 2017 and got the error that Afterworks\Optional\FumeFX_TP.dlo failed to initialize. Error code 126 - The specified module could not be found.
The Max plugins.ini file has this line:
AfterworksOptional=C:\Program Files\Autodesk\3ds Max 2017\plugins\Afterworks\Optional
My guess is that this is supposed to be an option during install? Maybe I missed a checkbox to skip it? Reporting in case it wasn't user error on install.
|
|
|
|
| Fume 4 and Vray Flicker with Vray lights |
|
Posted by: a52FX - 05-05-2016, 08:19 PM - Forum: FumeFX [max]
- Replies (4)
|
 |
Has anyone experienced Flicker in their renders when using Vray lights?
I've done enough tests here to realize it will always flicker, wondering if there's some specific settings people use or if it's a known bug.
Thanks
|
|
|
|
| Continuous crash when using wavelet turbulence |
|
Posted by: dre4mer - 05-05-2016, 04:54 PM - Forum: FumeFX [maya]
- Replies (5)
|
 |
hi there i'm trying to use wavelet turbulence. Per the basic tutorial in the help file here is what i'm doing.
maya 2015 create new fumefx container with simple emitter
goto "extra detail" drop down and set to wavelet turbulence simulate 50 frames.
Then set sim mode to wavelet and simulate again. It looks like it does about one frame then crashes. happens every time in Maya 2015 or 2016.
Auto sync paths is set to ON. Any ideas?
|
|
|
|
|