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FumeFX 7.5 [Maya] update
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  ContinueSimulation()
Posted by: amelnychuk - 07-21-2010, 05:12 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

This triggers a querey box, when running fume on the farm I need a way to hit yes.....I have to remote log in and hit it...anyone know a maxscript call that hits yes? I remember being there a tricky tricky way.

Any ideas?


  Tips for Curling, Swirling, Twisting and Twirling Smoke?
Posted by: joescarr - 07-21-2010, 04:13 AM - Forum: FumeFX & NodeWorks [max] - Replies (5)

Hi,

Am looking for help creating continuous loop-de-loop twirling & swirling of smoke.... want it to keep its momentum.... like the Vortex spacewarp.... but traveling along with the smoke as it moves.... e.g. inertia....

Thanks,
Joe


  runsimulation() bug
Posted by: amelnychuk - 07-20-2010, 08:35 PM - Forum: FumeFX & NodeWorks [max] - Replies (7)

this might be a bit minor but maybe this works on

I found that runsimulation(0) triggers a system exception unless the fume edit ui is on first.

If I open a file, and run mxs cmd runsimulation(0) a system exception occurs and max crashes,

the mxs cmd "myFumeObj.EditUI = on" doesnt work.

If I open the cmd pannel by clicking on it, then running the sim maxscript command a simulation successfully triggers.

open a max file
FumeGridObj.runsimulation(0)
causes a system exception

open a maxfile
FumeGridObj.editUI = on
FumeGridObj.runsimulation(0)

causes a system exception

open a maxfile
clicking the fume grid and manually opening the fume window
FumeGridObj.runsimulation(0)

runs a successful simulation

I'm going to keep on pokeing around and see if I can get a workaround going. Thx.

thanks


  setting up network render nodes
Posted by: 3dean - 07-19-2010, 12:53 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

working in windows xp 64 bit/max 2011

installed the sim lic on two of my render nodes, authorized them locally

when starting a sim on my main work station i've made sure the back burner button is on

but nothing happens? still sims on only my main machine?

what am i doing wrong?

also in there any documentation for fumefx 2?

thx


  About File Format for FumeFX
Posted by: gakkie - 07-08-2010, 05:39 AM - Forum: FumeFX & NodeWorks [max] - Replies (7)

Hi. I'd like to ask about FumeFX renderoutput's File format.

Which File Format do you strongly recommend for rendering FumeFX images in 16bit and 32bit colour space??


Im using 3dsMax2010 and FumeFX 1.2e.


Cheers!!


  FymeFX source questions
Posted by: Filip Kaczorek - 06-24-2010, 08:13 PM - Forum: FumeFX & NodeWorks [max] - Replies (11)

Hi,
I'm having trouble getting anything useful out of this source.

I simulated one grid.
Created another one - they interpenetrate - both simulations occupy the same space.
Created the FFX source, picked the first grid as source, positioned the source icon and scaled it so that I'm sure the first simulation occupies the volume inside the source.
All values are read from the source grid.
I simulate the second grid and the only thing I can see is the fuel comming from the first simulation, no fire, no smoke ?

PS.
1. Does the FFX source icon need to be inside the second simulation grid - do the dimensions and position of the icon matter at all?

2. If I don't read the values just Set them - should it work like a simple source?
I set all values to the defaults of a simple source, simulated and got nothing - no fuel, no fire, no smoke

3. Which grid do the source controllers in FFX source reference - the source grid or the simulation grid (like all other sources)


  output Loading Error!
Posted by: Eric-S - 06-22-2010, 02:49 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Hi, any reason why we get this error when we move on the timeline and render? The sim looks ok in the "Preview Window" and the render is ok but we get this error on every frame:

Output Loading Error!
An error has occured while loading output file.


The cache files are pretty heavy (1-2gig each)

thanks,


  Time Scale 0.5 Problem
Posted by: Yigit Acik - 06-22-2010, 01:23 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Have a pretty simple scene setup, simulating only smoke emission. after default simulation between 0-100 frames I did 0.5 re-timing but I got only 198 frames processed no data for 199-200 Is this a known bug for value 0.5 ? How to solve?

thanks


  Time Scale Factor 0.5 causes jittering
Posted by: Bandu - 06-16-2010, 11:59 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

tryed to retime one of my sims by factor 0.5.
http://www.b3d-animations.com/tmp/ffx2retimejitter.avi

how do I get rid of this jittering???

Bandu


  Dreamscape Blend Material Doesn't Follow The Waves
Posted by: bariscan90 - 06-12-2010, 06:15 PM - Forum: DreamScape - Replies (3)

Hi,
I am doing a foamy ocean and got some cool results..The problem is the foam map doesn't follow the waves...I mean i always get the same or similar foam look,i made an animation and realised waves are moving but texture map doesn't rise with the waves or follow...Please help me about this...

Here are some images i did,

[Image: 99606974.jpg]

[Image: 46567584.jpg]

[Image: 86870986.jpg]