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  FFX 2.0 - Smoke Dissipation Strength Bug
Posted by: jrand - 06-10-2010, 06:24 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Howdy guys,

I know I have posted this before for FumeFX 1.x Smile It still seems to be present in FumeFX 2.0.

There is a bug in smoke dissipation strength, setting the value to 100.0 causes almost no dissipation while setting it to 99.999 cause the desired dissipation amount. Thought it worth a mention.

best regards,
john


  Make preview FFX2.0
Posted by: Bandu - 06-10-2010, 03:31 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hi,
making preview doesn't work properly. As soon as Windows Vista updates the view port, previewing FFX ends on random frame and is not going through the whole animation range.
And anyway, having the preview window open seems to slow down the performance in all the other applications as well. Even typing this text here with fume preview window open is almost impossible, it updates the preview for no reason all the time.

Vista Ultimate x64
MAX 2010 x64
Fume 2.0

cheers,
Bandu


  Fume fx 2.0 video?
Posted by: jstrob2 - 05-22-2010, 02:34 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hi,

Do you have any video showing fumeFX 2.0 new features like wavelets? Can't wait to try it, but for now I'm taking some vacations!


  Fume FX 2.0 - supported max versions?
Posted by: lxdengar - 05-21-2010, 06:41 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Congratulations on this milestone, we're very excited to start using 2.0! Woot!

Question - you don't seem to have a supported version section in the Fume 2.0 info - what versions of Max are you supporting with this release? You might want to add that to the website.


  FumeFX 2.0 release
Posted by: sitnisati - 05-21-2010, 07:35 AM - Forum: Announcements - Replies (1)

On May 20th 2010, FumeFX 2.0 has been released for Autodesk's 3ds Max platform.

New features that have been added for FumeFX 2.0 are focused on minimizing project turnaround times and providing the ability to add more detail to the simulations - quickly and memory efficiently.

Project turnaround times can be significantly reduced when there is a need to fine tune final simulation playback speed. Until now, this was only possible by running the whole simulation again with different time scale parameter. That approach has a number of drawbacks, most importantly - it is very time consuming and always results with a different fluid flow. Out proprietary Retimer algorithm operates on existing cache files to re-create missing frames. Retiming process is fast and more importantly, it preserves exactly the same flow as in original caches.

Wavelet Turbulence algorithm is well known to the CG industry for some time and FumeFX 2.0 utilizes it to create additional detail on low detail simulations. In contrast to existing Fluid Mapping code, Wavelet Turbulence scales up the grid and adds detail that is not distorted over the time domain. Computation is fast and has lower memory demands compared to the simulation using same grid spacing.

FumeFX already has been production proven in titles such as 2012, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul) and various games cinematics such as Warhammer Online, Classic Transformers, Dante's Inferno and others.

Key Features

- Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
- FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism.
- A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance.
- Easy to use, basic effects can be created with just a few clicks.
- Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
- Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
- Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
- Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data.
- FumeFX is capable of dynamic interaction with other scene objects.
- For those technical artists who want to write their own shaders, a standalone rendering library is avilable for Windows and Linux, both 32 and 64 bit versions.

Simulation

- Start simulations from scratch or by using other simulation results as a starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation.
- Users can watch the simulation progress in the interactive Preview Window.
- Draft simulations can be created in mere minutes for fast previewing.
- User has control of which data is written to output files for rendering and further processing.
- Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion.
- Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation.
- Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.

Rendering

- mental ray for 3ds Max renderer support - available for both Windows and Linux.
- The Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object.
- A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
- Fluid Mapping integrates procedural map details with fluid motion.
- The dynamic FusionWorks atmospheric renderer provides:
- Render Elements: Fire, Smoke, Velocity
- Proper blending with AfterBurn and ScatterVL Pro.
- Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
- Ability to apply Image Motion Blur
- Option to affect Effect Channel
- Z depth


  Just tried to Order Fumefx 2.0 upgrade...??
Posted by: KojiK - 05-21-2010, 05:31 AM - Forum: FumeFX & NodeWorks [max] - Replies (8)

Hi,

I just tried to buy the upgrade to Fumefx 2.0. I had entered all the info and then clicked next after the credit card infomation. and it took me to a page that said check your order. It listed the software, and the amount that it costs. but other than that, there was no other button to continue or finish buying the producted. I didn't want to re-enter everything just in case that it had gone through.

has anyone else had this problem?

should I just try again?

Thanks.


  FumeFX 2.0!!! about Fume 1.x cache can be used in 2.x??
Posted by: gakkie - 05-21-2010, 03:23 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Firstly, Congratulation for funtastic FumeFX 2.0 release!!
we love FumeFX and we are excited about using 2.0 soon!!

Just i was wondering FumeFX cache data from 1.x can be used in FumeFX2.0?
e.g. Retiming FumeFX1.0 cache data in 2.0 Big Grin

Regards,

gakkie


  tp ffx fallow breaks file
Posted by: jejozwik - 05-14-2010, 05:40 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

hello, this has happened a few times on me now.
when i use a tp fume ffx fallow node on a particle source for fume the file becomes unopenable.
this happens in 2010 or 2011 x64. fume 1.2e tp3 - service pack 2

when merging from the file the tp object holding the ffx fallow has no geometry and displays in the object list as a point object.

the tp object is failing to draw in the viewport. if you wait some time the tp properties are accessible in modify panel, but the viewports are still broken.


  Can't get an answer from Afterworks support?
Posted by: Filip Kaczorek - 05-12-2010, 08:50 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hi,
last week I sent an email to support regarding my mebers area account and new plugin serials and noone answered.
Could someone from Afterworks check the spambox (and white list my email while you're at it) Smile

PS.
Afterworks or SitniSati - what are you called???


  Just Wondering when FumeFx 2.0 will be shipping?
Posted by: KojiK - 05-07-2010, 10:31 AM - Forum: FumeFX & NodeWorks [max] - Replies (7)

Hello,

I was just wondering when FumeFx 2.0 will be shipping. I have a big project coming up for NASA that will require a launch sequence, and I'm hoping to use the Wavelet Turbulence that will be included in it. Also what is the price for upgrading from version 1.2e?

Thank you,

Koji